Abstract
Background.
Method. To illustrate this approach, we studied ATLAS, a design game for service co-design project planning through a video-based microethnography. In ATLAS, service designers and other project stakeholders collaboratively explore their early understanding of the project goals, participants and methods. We studied the interaction between an interorganizational group of players based on a video recording of a game of ATLAS.
Results. Our analysis produced four categories of interaction displayed by both the players and the facilitator: co-creating the plan, thinking with the material, playing the game and following the rules. Based on these themes of interaction, we characterize the structure provided by ATLAS as a
Conclusions. Based on our study, we describe the ability of design games to structure dialogues as scaffolding. Through our study, we expand the role of design games to include the earliest phases of service co-design projects.
Keywords
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