Abstract
Objective
The aim of this study was to explore expecting parents’ perceptions of the Childbirth Journey as an intervention that includes medical information for parental support, constructed as a serious game.
Methods
In this qualitative study, semi-structured interviews were held with expecting parents in Sweden who were able to talk about specific parts of the Childbirth Journey they appreciated or found difficult to understand. A phenomenographic methodology was employed for data analysis.
Results
Participants perceived the Childbirth Journey to be easily accessible and customized with reliable information. The design and features of the intervention were perceived by the expecting parents to enhance the intervention’s usability, appeal, and trustworthiness. When parental couples used the Childbirth Journey together, it gave them an opportunity to discuss and better understand each other’s situation. The participants proposed several changes to the existing version of the game, mostly related to extending practical information and illustrated scenarios but also to the further development of the game’s design and animations. The participants found the Knowledge portal to be the most appealing part of the Childbirth Journey.
Conclusions
The Childbirth Journey intervention was concluded to be a valuable digital complement to in-person professional support, especially given the current COVID-19 pandemic restrictions in place in Sweden, which do not allow antenatal visits by partners. However, in its current form, the Childbirth Journey has some deficiencies and would therefore benefit from further development and exploration.
Keywords
Introduction
Since digital sources are easily available to expecting parents, their access to information is almost unlimited. This capacity to independently search for information can be seen as a benefit.
1
However, it can also be seen as a challenge for expecting parents, who must assess the trustworthiness of large amounts of information.2,3 To accommodate expecting parents’ need for trustworthy digital information, the
Background
The rapid digitalization of society is influencing all aspects of human life. 4 Digital sources have become increasingly important for expecting parents to obtain information related to pregnancy, birth, and child care. 5 For expecting parents, digital sources are also a crucial means to network with others in the same situation3,6 and to share experiences.6,7 Previous research has shown that expecting mothers use digital sources to prepare themselves for parenthood and to identify themselves as parents. 2 Similarly, expecting fathers regularly use the Internet to search for pregnancy-related information, 3 advice about parenting and about their relationship with their partner, and ways to emotionally adjust during their transition to parenthood. 8 Online forums do not always meet expecting parents’ needs since lesbian, gay, bisexual, transgender, and queer (LGBTQ) persons sometimes feel excluded from discussions about pregnancy-related issues on such forums. 9 Expecting mothers require digital technology to assist them in daily life and parental preparations. They turn to digital sources for reassurance that their pregnancy experiences are normal. 10 Sometimes, expecting mothers self-monitor their pregnancy, which midwives are generally ambivalent toward, according to a systematic review. 11 Another systematic review that explored expecting parents’ use of digital sources described parents’ need to be guided by healthcare professionals, such as midwives, in selecting relevant and credible information. The review concluded that expecting parents’ health seems to be influenced by their use of digital sources—both positively and negatively—since it can both alleviate and worsen feelings of anxiety. Regardless, their use of digital sources influences their transition to parenthood. 12
During pregnancy, parents experience a major life transition, one that is decidedly unique. 13 Becoming a parent has been described as a defining life change for both individual parents and the parental couple. 14 The process of becoming a family can entail the risk of increased dissatisfaction and tension in the parental couple and can elicit challenging feelings, such as feeling overwhelmed or confused. The transition to parenthood can be hindered by factors such as having unrealistic expectations of parenthood, feeling unprepared for imminent responsibilities, losing control and experiencing tremendous stress. On the other hand, the transition to parenthood can be facilitated more smoothly by viewing it as a natural step in life and by receiving adequate support, both social and professional. 13 Expecting parents can be strengthened by support that contributes to their understanding and feeling of being prepared for childbirth and parenthood. This support, provided by professionals as well as social contacts, can include practical information about how expecting parents can better prepare for childbirth and parenting. Furthermore, preparation by expecting parents can be bolstered through mutual involvement in each other's role, which can be reassuring for both parents and can reinforce their capacity for mutual support. 15 Although in Sweden and several other countries, midwives are the primary caregivers responsible for normal pregnancy and birth, 16 which healthcare professionals are responsible for antenatal care differs internationally. Within antenatal care, midwives, or other healthcare professionals, strive to identify and meet parents’ individual needs for support. 15 The use of mobile applications within antenatal care has been shown to improve expecting parents’ adherence to antenatal appointments, facilitate their communication with healthcare providers, and foster greater partner support and involvement. 17 In this regard, more research is needed on digital solutions to facilitate professional support in antenatal care in Sweden.
Previously, nine characteristics of digital media information regarding pregnancy and early motherhood have been described as important for expecting mothers:
Methods
This study was derived from a larger research study that included mixed methods with both inductive and deductive approaches. The current study constituted “
Intervention
The intervention includes digital parental support developed as a serious game, the
The story-driven game
The main reward of a story-driven serious game is immersion in a narrative experience. Narrative has previously been described as effective in making learning meaningful, especially when it includes integrated fantasies, characters, adaptiveness, or responsivity.
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In the
The
The scenarios presented and the information included in the

Screenshot illustrating a question asked by the avatar
If the player answers

Screenshot illustrating different alternatives posed to the player in the story-driven game
In addition to the story-driven game, various films were created that illustrate various conversations between a midwife and a parental couple (film duration between 5 and 15 min). The films also illustrate different examinations that midwives apply during normal labor. For example, one film illustrates a CardioTocoGraphy examination, which is available to the player in the part of the labor scene that illustrates the expecting parents’ arrival to the labor ward at the hospital. Films were also created in which an obstetrician talks about caesarean birth and vacuum extraction. All films were recorded at the labor ward at the hospital that served as the research setting, and the healthcare professionals taking part in the films were all working at the actual labor ward. All films are also available through the
The Knowledge portal
The

Screenshot illustrating examples of issues in the
In the current study, parents who agreed to participate were provided with the intervention (i.e. access to download the
Settings and participants
The current study was conducted within a setting representative of the Swedish population, including both rural and suburban residents. The setting included approximately 280,000 inhabitants and one hospital with a labor ward. Participants were recruited using convenience sampling. Social media was used to advertise the opportunity for parents to participate in the intervention. Besides, midwives at antenatal units within the setting asked expecting parents whether they would be interested in participating during a gestational assessment in the third trimester. In total, seven expecting parents gave their consent to participate, all of whom contacted the research project leader (CB) for further information about the study. All of the expecting parents who gave their consent to participate received the intervention and were included in the study. The seven expecting parent participants (four expecting mothers and three fathers) were all between 29 and 36 years old, were all born in Sweden, and were all university graduates. Four of the participants were expecting their first child, while the remaining three participants had a previous child. All of the participants planned to give birth at the hospital chosen as the research setting, which meant that they were cared for at the setting's antenatal units and had knowledge of local routines. Therefore, they were considered suitable to take part in the intervention, as the
Data collection
For this study, data were collected through semi-structured interviews. Before the interviews, an interview guide was developed that included open-ended and follow-up questions, such as
Data analysis
For data analysis, the seven steps described by Sjöström and Dahlberg 24 were used. Initially, in the first step, the transcripts (46 A4 pages, 1.0-spaced type) were repeatedly read and discussed by two of the authors (CB and TR) to gain a holistic understanding of the content (familiarization). Then, in the second step, the most significant parts, that is, those that specifically addressed the aim of the study, were identified (compilation). Thereafter, comparisons were made to identify similarities and differences (i.e. third step: condensation), which were grouped and interrelated (i.e. fourth step: grouping). Further comparisons of similarities and differences were made to distinguish between the groups, which was the fifth step (comparison). In this step, four of the authors participated in mutual reflective communications (CB, TR, RK, and ML). From this, three descriptive categories arose, which were named (i.e. sixth step: naming) and then compared to identify logical relationships between the descriptive categories (i.e. seventh step: contrastive comparison). The relationships between the descriptive categories were illustrated in the outcome space presented in Figure 4. The authors had various levels of expertise with qualitative methods and phenomenographic analysis, yet they all had a mutual understanding of interview analysis.

The findings in relation to the “outcome space” and the hierarchical arrangement of the descriptive categories.
Ethical considerations
The study was approved by the Regional Ethical Review Board in Gothenburg Sweden (Dnr: 2020-01689). The intervention was considered low risk; however, some negative experiences may be relevant for the participants, such as experiences related to using the
Results
The data analysis resulted in three descriptive categories and corresponding perceptions as presented in Table 1.
Descriptive categories and perceptions.
Easily accessible, customized, and reliable information
This descriptive category included the expecting parents’ perception that the overall information provided in the
Easily accessible and customized information that meets expecting parents’ needs
The expecting parents perceived the information provided in the
The expecting parents wanted more scenarios in the story-driven game that would illustrate complicated childbirth, postnatal care at the hospital, and the first days at home with their child. Some mentioned that they would have appreciated access to the scenes not yet developed as well. They wanted more practical information about how they could prepare their home for their child's arrival (i.e. which type of diapers, clothes, or furniture were needed) and what they needed to pack in their bag before their hospital stay (such as diapers and pads for the mother):
According to the expecting parents, their use of the
Reliable information provided by professionals
A common perception was that it was beneficial that the
Further, the external information sources included in the
The parents perceived the
Information provided in various ways facilitates expecting parents’ understanding
The expecting parents appreciated the various ways in which information was provided in the
The expecting parents perceived the information provided in the films to be easy to obtain and understand, especially when they experienced fatigue. This is because, when fatigued, it can be difficult to read text and comprehend its content. As such, they perceived the opportunity to watch and listen to films instead of reading text to impose less strain. A common perception was that the user experience of the
Design and features influence usability, interest, and trustworthiness
This descriptive category describes the expecting parents’ perception that the design and features of the
Authentic sound recordings are more trustworthy than synthetic speech
The expecting parents highlighted several deficiencies in the story-driven game that influenced its usability and their interest in using it, such as incorrect pronunciations in the synthetic speech, which could lead to an occasional loss of focus on the game and its content. In fact, instead of promoting serious involvement in the game, such inaccuracies in synthetic speech often sparked amusement:
In contrast, the recorded human voice was perceived to be more trustworthy, and consequently the expecting parents requested that the synthetic speech be replaced with real recordings. Moreover, a human narrator's voice can emphasize different expressions, such as breathing techniques, which cannot be emphasized by the current synthetic speech. Besides, the expecting parents asked for the inclusion of more diegetic sounds in the story-driven game, such as pouring water when the shower was used, playing music when the avatars turned on a radio, or playing screams, wails or other noises made by babies when they are born.
Graphics and animations influence usability, interest, and trustworthiness
According to the expecting parents’ perceptions, the graphics in the story-driven game could be improved, as they seemed to be outdated. Additionally, the avatars’ positions and postures were sometimes inauthentic or unbelievable, such as when the healthcare professional avatars stood far away from the birthing woman avatar at the same time as they were said to be examining her. Altogether, this influenced the expecting parents’ interest in using the story-driven game and the perceived trustworthiness of the game overall.
All expecting parents felt that the story-driven game was not the most appealing part of the
Opportunity to navigate, pause, and return influence usability
The opportunity for the expecting parents to navigate between different parts of the
Furthermore, the expecting parents wanted clickable links in the story-driven game. Currently, the
The expecting parents’ mutual preparation creates an opportunity for conversation and facilitates understanding
The expecting parents used the
Using the Childbirth Journey creates an opportunity for conversations between the expecting parents
The expecting parents used the That was probably a reminder for us to discuss the parental role.
Using the Childbirth Journey facilitates understanding of each other's situation
That the story-driven game had one interface for the pregnant woman and another for the partner was positively perceived, as this framework created an opportunity for the expecting parents to gain insights into each other's roles. This in turn facilitated their understanding of each other's particular situation. Some expecting parents perceived that using the
Using the Childbirth Journey creates the opportunity for partners to mutually prepare despite COVID-19 restrictions
The partners (i.e. expecting fathers) talked about the current COVID-19 pandemic and the implications of its associated restrictions for them. For instance, the restrictions prevented them from attending prenatal check-ups with the midwife at the antenatal unit and restricted their access to parental groups. Thereby, they lacked exposure to and interactions with other expecting parents (i.e. parental groups) as arranged by midwives. In this regard, digital parental support, such as the
The outcome space
The phenomenographic method used for data analysis in the current study permitted the examination of logical relationships between the descriptive categories. More precisely, the ways in which expecting parents perceived and reflected on their experiences from using the intervention,
The descriptive categories
Discussion
The results of the current study showed that the
The results of this study showed that the various ways in which information is obtained through the
The results of this study showed that the participants used the
Since the development of the
Additionally, the results of this study suggest the need for improving the
The combination of factors mentioned above can explain the feedback provided concerning the game elements obtained in the present study. The participants noted that the story-driven game had outdated graphics, animations, and audio that disturbed the game experience. The only game-related element that was considered positive was the option of playing in one's partner's role and interactively asking questions during the game. In retrospect, many of the negative perceptions reported by participants were related to an early design choice to make a 3D game in which the player could control an avatar that navigated the virtual environment. The 3D models and animations required substantial development resources but did not contribute strongly to the core focus of the game, which was to provide a narrative experience. The synthetic speech used for the dialogue in the story-driven game was selected because it was available for free, but it had a strongly negative effect on participants’ perceptions of the narrative. One conclusion that can be drawn from this study is that a much stronger focus on the core game elements is needed, given the budget constraints. The narrative could have been presented without having to produce a 3D environment with animations and navigation. Immersion in digital games is not dependent on 3D representations but
Some of the participants expressed the desire for the inclusion of more complicated birth scenarios in the story-driven game in order to enhance their experience and permit them to engage in a wider range of scenarios, all of which could occur during or following childbirth. Also, the participants wanted the opportunity to further influence the scenarios. This reflects an interesting conflicting goal that was identified during development but was not resolved. The major goal of the
In this study, the participants perceived the films and web links included in the story-driven game as a positive feature—in fact, these were the most appealing elements of the
In sum, despite the relatively limited number of parents interviewed, it is reasonable to conclude that the results of this pilot intervention study highlight both the strengths and limitations of the
Conclusion
It is clear that expecting parents need reliable and accurate information and preparation for childbirth and parenthood. Expecting parents typically obtain such information from both professionals and digital sources, such as the Internet. However, information obtained online can cause concern among expecting parents with regard to its accuracy and reliability. In contemporary society, human beings are dealing not just with the rapid development of digital sources but also with crises such as the current COVID-19 pandemic. The results of this study revealed that expecting parents perceive the
Supplemental Material
sj-docx-1-dhj-10.1177_20552076221097776 - Supplemental material for Expecting parents’ perceptions of the digital parental support “childbirth journey” constructed as a serious game—an intervention study
Supplemental material, sj-docx-1-dhj-10.1177_20552076221097776 for Expecting parents’ perceptions of the digital parental support “childbirth journey” constructed as a serious game—an intervention study by Caroline Bäckström, Tanja Rolfson, Henrik Engström, Rajna Knez and Margaretha Larsson in Digital Health
Footnotes
Acknowledgements
We would like to thank the expecting parents who participated in this intervention study, as well as the healthcare professionals who participated in the project group and the game development studio.
Contributorship
CB, HE, RK, and ML participated in study design. CB and TR conducted the data analysis, which was discussed among all authors. All authors contributed to the text in the manuscript and reviewed and approved the final version of the manuscript.
Declaration of Conflicting Interests
The authors declared no potential conflicts of interest with respect to the research, authorship, and/or publication of this article.
Ethical approval
This study was approved by the Regional Ethical Review Board in Gothenburg, Sweden (Dnr: 2020-01689).
Funding
The authors disclosed receipt of the following financial support for the research, authorship, and/or publication of this article: This work was supported by the School of Health Sciences and the Research Group Family Centered Health (FamCeH), University of Skövde, Sweden; Regionhälsan Midwifery Unit, Västra Götalandsregionen, Sweden; School of Informatics, University of Skövde, Sweden; Skaraborgs Hospital, Skövde, Sweden; Chalmers Innovationskontoret, Sweden.
Guarantor
CB.
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References
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