Abstract
The advent of digital media has enabled an array of techniques for converting 2D representations, whether static or dynamic, into 3D formats. Cultivating an interest in visual art has led to examples of painted surfaces or drawings being adapted as 3D models suitable for with the aid of scanning fixed images printed on paper. A more flexible option is available through software that builds a 3D framework ready for remodelling and tightening. Advances in technology offer seemingly endless opportunities to produce figures that may be classified as 3D. CAD programs permit the creation of objects that may ultimately be output as 3D print files. With sufficient experimental effort and skill, self-constructed models composed of 2D can be made available for projection, in particular free hand augmented techniques, i.e. from drawing pictorial notion the rendered frame can be transformed into simple 3D look, but still within 2D. Different ways are explored are now classified as “Augmented Reality” (AR). Digital photographs are one of the most used ways to recollect moments. Stereoscopic vision takes depth out of only single-side images. Even if a static move is not allowed, the image can still be classified as 3D, otherwise it is merely classified as a projection of 3D, the digital static image still retains the depth. Graphic design is now still dominantly 2D yet 3D modelling and its projection is highly requested, fast distribution of digital soft wares allow 2D layer to be reshaped easily into simple 3D objects while still maintaining its text.
Get full access to this article
View all access options for this article.
