Abstract
The role of political persuasion in Star Wars: The Old Republic (SWTOR) affirms the serious nature and even educational value possible in video games designed with entertainment as their primary motivation. Within SWTOR, players wrestle with political conflicts first posited centuries ago by Enlightenment thinkers and have an opportunity to use the game as a springboard for political reflection in the contemporary world. Based upon surveys and interviews, this study reveals that politics can inform the cultural experience of entertainment games; SWTOR offers valuable lessons in civics by providing opportunities to explore and engage with the political philosophies of our Enlightenment heritage.
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