Abstract
In the current study, cultivation theory is used to examine associations among amount of time spent with television (including Netflix or other streaming services), video games, and YouTube and beliefs about masculine roles and norms within a diverse sample of 307 13- to 18-year-olds from the United States. Heavy users of television, video games, and YouTube outscored lighter users on endorsement of views of masculinity that favor emotional detachment, dominance, toughness, and/or avoidance of femininity among boys and girls in the sample. For boys only, heavy exposure to violence in favorite games also played a role.
Get full access to this article
View all access options for this article.
References
Supplementary Material
Please find the following supplemental material available below.
For Open Access articles published under a Creative Commons License, all supplemental material carries the same license as the article it is associated with.
For non-Open Access articles published, all supplemental material carries a non-exclusive license, and permission requests for re-use of supplemental material or any part of supplemental material shall be sent directly to the copyright owner as specified in the copyright notice associated with the article.
