Abstract
Game-like personality assessment was developed to be a quick and engaging method of measuring personality in a way that may minimize careless responding and impression management (faking). Thus far developments in game-like personality assessment have focused on iterative improvements in validity. This study is the first test of differences in both careless responding and faking between game-like and traditional personality assessment. Across two experiments participants completed both types of personality assessments; initially and again 1 to 4 weeks later with instructions to make themselves appear as desirable as possible (experiment 1), and with careless responding identification items in each measure (experiment 2). Results support the hypothesis that game-like assessment reduces both careless responding and faking compared to traditional Likert type personality assessment.
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