Abstract
A recurrent theme of my articles is category. Not only the main methodological categories of game, simulation, role play and exercise, but other terns-icebreaker, ethics, motivation, function. External definitions restricted to systems, rules, imitations, pay-offs and representations are inappropriate in the field of interactive events. They are definitions outside the action. The actions, skills, motives, thoughts and emotions are what matter in determining categories of human behaviour Because of external definitions and a free-floating terminology, there are no diagnostic tools available to deal with a clash of methodologies. Such a clash, perhaps between participants in a gaming mode and others in a simulation mode, is usually interpreted as a clash of personalities. The participants blame each other, and the teacher blames the participants. Feelings are hurt, friendships strained, and reputations damaged. Personal damage is a matter for very serious concern. It is absolutely essential for a well-run event that the participants should be aware of what methodology they are supposed to be in. Facilitators should clarify the concepts and terminology before walking into the classroom.
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