Abstract
The idea ofprocess is prominent in organization theory but less so in research. Limited access to organizations is a likely explanation, particularly because process analysis often requires detailed data. Experimental research may provide the necessary data, if only a method is used that allows the situation under study to change as a result of actors 'behaviors. Simulation/gaming meets this criterion. It allowsfor registration of interaction processes, and it enables experimental control offactors of interests. The method can be used to study organizational processes in detail and to explore how these processes are influenced by organizational strategies. In this article, results ofprocess analysis derivedfrom a simulation/game of a house-building company are presented.
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