Abstract
An entrepreneurship game that is based on solid theory has significant potential to inform entrepreneurship research and enhance classroom experiences. However, developing a game that succeeds at both teaching and research is a difficult task This article describes one such attempt, which has achieved initial indications of success on both counts. The article describes the game and its theoretical underpinnings. It discusses the value of the game for teaching and provides an example of its research potential Lessons learned while developing the game are discussed.
Get full access to this article
View all access options for this article.
