DeguchiH. (2004). Economics as an agent-based complex system: Toward agent-based social systems sciences. Tokyo, Japan: Springer.
2.
KanedaT. (2012). On a formalization of agent-based social systems – as a common basis for modeling gaming simulation and agent-based social simulation. Japan Journal of Gaming Simulation, 22, 5-15.
3.
KanedaT.KanegaeH.RizziP.ToyodaY. (2015). Simulation and gaming in the network society. Tokyo, Japan: Springer.
4.
KikkawaT. (2014). Gaming as the future’s language: Case studies and development. In DukeR. D.KrizW. C. (Eds.), Back to the future of gaming (pp. 93-99). Bielefeld, Germany: W. Bertelsmann Verlag.
5.
KikkawaT. (2016, June). Tea ceremony is gaming. Presentation at FHV University, Dornbirn, Austria.
6.
KondoJ. (1992). Post-conference reflections. In CrookallD.AraiK. (Eds.), Global interdependence: Simulation and gaming perspectives (p. VII). Tokyo, Japan: Springer.
7.
KrizW. C. (2017). Types of gaming simulation applications. Simulation & Gaming, 48(1), 3-7.
8.
NakamuraM. (2014). The impact of relevant experience and debriefing questions on participants’ perception of gaming simulation. In DukeR. D.KrizW. C. (Eds.), Back to the future of gaming (pp. 200-213). Bielefeld, Germany: W. Bertelsmann Verlag.
9.
StrouhalE. (2015). Die Welt im Spiel: Atlas der spielbaren Landkarten. Wien, Austria: Christian Brandstätter Verlag.
10.
TsuchiyaS. (2012). Policy exercise for organizational transformation: A double-loop learning perspective. Japan Journal of Gaming Simulation, 22, 69-76.