Abstract
The case example reports on the development and first experiences with a simulation game called WORK-A-ROUND. The game has been developed during a research project focusing the future integration of mobile work into classical work environments based on physical office spaces. WORK-A-ROUND focuses the simulation of distributed work scenarios and is meant to be used within the context of participatory workplace design and strategic planning for distributed work. First observations have shown that the game is well adopted by the participants and its low-hierarchy and team-oriented program seems to facilitate the negotiation of open scenarios in cross-disciplinary stakeholder groups. A two-step debriefing process further aims at the transfer of the game’s results and cooperative learnings towards strategic recommendations for the player’s real work life and the future design of workplaces.
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