Abstract
This symposium considers the space where simulation/games and learning intersect, and explores the use, meaning, and relevance of the term engagement for that intersection. The 10 articles included in this collection explore engagement from a variety of different perspectives. Together, they define the field further, highlight the importance of engagement for game design (providing models and typologies to assist future design), explore options for measuring and diagnosing engagement (describing tools and methodologies through evidenced case studies), and tackle the all-important question of whether engagement has a connection to learning. As a whole, this symposium issue provides those designing, researching, or teaching with games a number of useful tools, perspectives, and methodologies for considering engagement as a core part of their work in the area.
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