Abstract
A Hypercontextualized Game (HCG) is a locally designed game that supports its players in
gathering context-specific information and in-depth understanding and knowledge regarding
the context of a site. LIEKSAMYST, an exciting mobile application, with which visitors can
play various games based on stories, was originally developed for the open-air section of
the Pielinen Museum and is an example of such a hypercontextualized game. Each individual
game (which together make up LIEKSAMYST) was developed in, for and with the co-operation
of the Pielinen Museum. In its design, LIEKSAMYST purposefully attempts to connect users
to the local history and thus promote affective engagement. With the co-operation of both
a local school (Lieksan Keskuskoulu) and the museum authorities, we set out to discover
how LIEKSAMYST guides the informal learning experience of Grade 7 pupils. We gathered
information from 101 pupils on-site (through questionnaires) and used this data, as well
as the pupils’ academic grades, to elucidate our study by investigating the relationship
between
Keywords
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