Abstract
The integration of Virtual Reality (VR) and Augmented Reality (AR) technologies into library presents a transformative opportunity to enhance user experiences, promote innovative learning, and improve access to information. The purpose of this research is to examine the state of research on the virtual and augmented reality in the library including understanding the hotspots and new research directions. The study was conducted using bibliometrics approach based on data collected from Scopus database. The retrieval yielded 4001 items and covered the period 1973 and 2023. The years 2020–2023 mark the most substantial period of activity. The keywords cluster in four categories namely - technological components and applications, and computational methods, human and social aspects of VR/AR use, and interface and user interaction. The research hotspots are (1) Core Technologies, (2) Applications, and (3) Research Methodologies and Trends while the three emerging areas are - Emerging Technologies and Methods, Class 2: User Interaction and Interface Design, Class 3: Niche Applications in Libraries. The integration of VR and AR into library systems demonstrates their evolution from experimental concepts to practical tools, enhancing user engagement and supporting academic, cultural, and educational functions. The study of VR and AR in libraries reveals a clear trajectory of growth and maturity, with research efforts expanding significantly, particularly after 2000. Advances in technology and evolving user needs—such as remote access demands during the COVID-19 pandemic—have driven innovation, shifting the focus from foundational studies to applied, mature research in library settings.
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