Abstract
This study used a multiple probe design across participants to examine the effects of classroom simulation using static picture prompts on students’ ability to acquire, maintain, and generalize skills necessary to use a debit card to make a purchase and track their expenses. Results demonstrated a functional relationship between simulated instruction and students’ ability to use a debit card to make a purchase and track their expenses in a check register. In addition, all three students maintained their newly acquired skills for 4 weeks and were able to generalize skills to three different community sites. Implications for practice and recommendations for future research are described.
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