BABB, E. M.et al.
(1966) "The potential of business gaming methods in research."J. of Business39 (October): 465-472.
2.
CAMPBELL, J.et al.
(1970) Managerial Behavior, Performance, and Effectiveness. New York: McGraw-Hill.
3.
CANGELOSI, V. E.
and W. R. DILL (1965) "Organizational learning: observations toward a theory."Admin. Sci. Q.10 (September): 175-203.
4.
COHEN, K. J.
and E. RHENMAN (1961) "The role of management games in education and research."Management Sci.7 (January): 131-166.
5.
COHEN, K. J.et al.
(1964) The Carnegie Tech Management Game. Homewood, Ill.: Richard D. Irwin.
6.
DILL, W. R.
(1961) "The educational effects of management games," pp. 61-72 in W. R. Dillet al. (eds.) Proceedings of the Conference on Business Games as Teaching Devices. New Orelans: Tulane University.
7.
DILL, W. R.
and N. DOPPELT (1963) "The acquisition of experience in a complex management game."Management Sci.10 (October): 30-46.
8.
DILL, W. R.et al.
(1961) "Experiences with a complex management game."California Management Rev.3 (Spring): 38-51.
9.
ELIASON, A.
(1972) "A study of the effects of quantitative training."Academy of Management J.15 (June): 147-158.
10.
FIEDLER, F. E.
(1967) A Theory of Leadership Effectiveness. New York: McGraw-Hill.
11.
FREY, M. W. (1963) "An experimental study of the influence of disruptive interactions induced by authoritarian-equalitarian leader-follower combinations upon the decision making effectiveness of small groups." Ph.D. dissertation. Pennsylvania State University.
12.
GREENLAW, P. S.
and M. W. FREY (1967) FINANSIM: A Financial Management Simulation. Scranton, Pa.: International Textbook.
13.
GREENLAW, P. S.
and F. K. KNIFFIN (1964) MARKSIM: A Marketing Decision Simulation. Scranton, Pa.: International Textbook.
14.
GREY, C.
(1972) "Performance as a criterion variable in measuring business gaming success: an experiment with a multiple objective performance model"AIDS Second Annual Southeastern Regional Conference, April 27-28.
15.
HANCOCK, W. M.
and E. I. GOLDING (1961) "An experiment in the use of management games in teaching," pp. 90-93 in W. R. Dillet al. (eds.) Proceedings of the Conference on Business Games as Teaching Devices. New Orleans: Tulane University.
16.
KENNEDY, J. L.
(1971) "The system approach: a preliminary exploratory study of the relation between team composition and financial performance in business games."J. of Applied Psychology55 (February): 46-49.
17.
LEWIN, A. Y.
and W. L. WEBER (1969) "Management game teams in education and organization research: an experiment on risk taking."Academy of Management J.12 (March): 49-57.
18.
McKENNY, J. L.
(1967) Simulation Gaming for Management Development. Cambridge, Mass.: Harvard Univ. Press.
19.
McKENNY, J. L.
(1963) "An evaluation of a decision simulation as a learning environment."Management Technology4 (May): 56-67.
20.
McKENNY, J. L.
(1962) "An evaluation of a business game in an MBA curriculum."J. of Business35 (July): 278-286.
21.
McKENNY, J. L.
and W. R. DILL (1966) "Influences on learning in simulation games."Amer. Behavioral Scientist10 (October): 28-32.
22.
MOORE, L.
(1967) "Business games vs. cases as tools of learning."Training and Development J.21 (October): 13-23.
23.
OSGOOD, C. E.et al.
(1957) The Measurement of Meaning. Urbana: Univ. of Illinois Press.
24.
PHILIPPATOS, G. C.
and D. MOSCATO (1972) "Laboratory experiments with large-size business games. Pennsylvania State University College of Business Administration. (unpublished)
25.
PHILIPPATOS, G. C.
and D. MOSCATO (1971) "Effects of constrained information on player decisions in experimental business simulation: some empirical evidence."J. of Assn. for Computing Machinery18 (January): 94-104.
26.
PHILIPPATOS, G. C.
and D. MOSCATO (1969a) "An empirical study of the learning aspects of experimental business game playing."AIIE Transactions1 (December): 343-348.
27.
PHILIPPATOS, G. C.
and D. MOSCATO (1969b) "Experimental learning aspects of business game playing with incomplete information about the rules."Psych. Reports25: 479-486.
28.
RAIA, A. P.
(1966) "A study of the educational value of management games."J. of Business113 (July): 339-352.
29.
RICHARDS, M. D.
and P. S. GREENLAW (1972) Management: Decisions and Behavior. Homewood, Ill.:Richard D. Irwin.
30.
ROBINSON, J. A.
(1961) "A research design for comparing simulation with case studies and problem papers in teaching political science," pp. 123-129 in W. R. Dillet al. (eds.) Proceedings of the Conference on Business Games as Teaching Devices. New Orleans: Tulane University.
31.
ROWLAND, K.
and D. GARDNER (1971) "The use of business gaming in education and laboratory research." University of Illinois College of Commerce and Business Administration Faculty Working Paper 10.
32.
SCHELLENBERGER, R.
(1965) MANSYM: A Dynamic Simulator. Dubuque, Iowa: Brown.
33.
STARBUCK, W. H.
and E. KOBROW (1966) "The effects of advisors on business game teams."Amer. Behavioral Scientist10 (November): 28-30.
34.
STEINMETZ, L.
and R. PATTEN (1967) "Enthusiasm and learning: the results of game training."Training and Development J.21 (April): 26-34.
35.
STROTHER, E.et al.
(1966) "Educational application of management games." NDEA Title VII Grant 7-59-0500-252.
36.
VANCE, S.
(1960) Management Decision Simulation. New York: McGraw-Hill.
37.
VANCE, S.
and C. GREY (1967) "Use of a performance evaluation model for research in business gaming. "Academy of Management J.10 (March): 2-37.
38.
WALLACH, M.et al.
(1962) "Group influence on individual risk taking."J. of Abnormal and Social Psychology65 (August): 75-86.