Abstract
In recent years, the use of imaging sensors that produce a three-dimensional representation of the environment has become an efficient solution to increase the degree of perception of autonomous mobile robots. Accurate and dense 3D point clouds can be generated from traditional stereo systems and laser scanners or from the new generation of RGB-D cameras, representing a versatile, reliable and cost-effective solution that is rapidly gaining interest within the robotics community. For autonomous mobile robots, it is critical to assess the traversability of the surrounding environment, especially when driving across natural terrain. In this paper, a novel approach to detect traversable and non-traversable regions of the environment from a depth image is presented that could enhance mobility and safety through integration with localization, control and planning methods.
The proposed algorithm is based on the analysis of the normal vector of a surface obtained through Principal Component Analysis and it leads to the definition of a novel, so defined, Unevenness Point Descriptor. Experimental results, obtained with vehicles operating in indoor and outdoor environments, are presented to validate this approach.
1. Introduction
Future autonomous mobile robots will take part in our daily lives and they will interact with much of our environment. In order to accomplish its task, it is critical for a robot to be endowed with advanced perception capabilities. In this regard, depth perception, i.e., the visual ability to perceive the world in three dimensions and the distance of an object, is gaining new interest in the robotics community thanks to the introduction of the next generation of RGB-D cameras, including Microsoft Kinect [1] and ASUS Xtion [2]. They provide information on the distance between the sensor and a point in the space, eventually adding information about the colour. By collecting sets of distances, it is possible to create a 3D map of the environment that can be converted into the vehicle's reference frame, obtaining what is usually referred to as a “point cloud”. RGB-D cameras feature remarkable accuracy, cost effectiveness, compactness, low power consumption and they are lightweight and well suited for robotics applications. However, perception based on depth cameras cannot be implemented without an efficient algorithmic approach that is able to read and interpret raw data.
The problem of image interpretation has been widely studied [3], [4], [5], [6], [7]. From a mathematical point of view, describing a specific characteristic of an object in order to give a perceptive meaning is not easy. This issue is called “semantic perception” [8].
In this work, a novel approach for terrain roughness estimation is proposed based on the use of normal vectors. Non-traversable obstacles or highly irregular terrain can be detected by an autonomous vehicle along its path toward a target both in indoor and outdoor scenarios. Research in this field generally refers to two indices: the roughness and the inclination index [9], [10]. The former is defined as the variance of the elevation values in a specific region of the environment, whereas the latter can be obtained as the average angle of adjacent elevation values with respect to their neighbours [11]. The independent application of these often leads to poor results or misclassifications. For example, the roughness index will flag as uneven a low-steep slope with regular surface, due to the increasing value in elevation. Conversely, the inclination angle will fail to correctly recognize irregular terrain, whose local inclinations appear null or result in a low average inclination.
Here, a novel point descriptor, a so-called Unevenness Point Descriptor (UPD), is introduced that takes into account both the inclination and roughness of the local surface. Hence, rather than using two scalar indices, the UPD represents a simple and robust choice that gives a better description of the traversability properties of the surrounding terrain.
For the extensive testing of the system during its development, two robotic platforms were used: the all-terrain rover Dune and an experimental agricultural tractor. Dune, built at the Applied Mechanics Laboratory of the University of Salento, is shown in Fig. 1. The robot was equipped with a Microsoft Kinect RGB-D camera during indoor experiments. The Point Grey XB3 stereo system was used, instead, with the test bed tractor to generate 3D point clouds in outdoor environments.

The all-terrain rover Dune equipped with the Microsoft Kinect camera.
The paper is organized as follows. In Section 2, an overview of the system is presented along with the description of the algorithm to generate a 3D representation of the environment. In Section 3, basic concepts of point feature and surface representation are recalled. The proposed UPD is introduced in Section 4 along with its application to terrain analysis. Next, Section 5 validates the proposed approach in indoor and outdoor experiments. Relevant results are shown in Section 6.
2. System overview
The rover Dune is an independently controlled four-wheel-drive/four-wheel-steer mobile robot, also featuring a rocker-type suspension system, which provides remarkable mobility on natural terrain, allowing the rover to safely traverse rocks over one and half times its wheel diameter [12]. The robot is equipped with wheel and steer encoders and an IMU to measure robot orientation. Its operational speed ranges from 2 to 30cm/s.
A Microsoft Kinect sensor was also mounted on the front of the vehicle, as shown in Fig. 1. The depth camera provides a 640×480 RGB-D image at 30Hz, corresponding to a field of view approximately 5m long and 4m wide on the ground plane. It comprises a RGB camera and 3D depth sensor. The RGB camera provides eight-bit images with a resolution of 640×480 pixels. The 3D depth sensor consists of an infrared laser emitter and a monochrome depth camera that provides “light coding” to estimate the distance of each pixel in the image. In more detail, the laser emitter projects pseudo-random patterns of speckles on the environment and the monochrome camera is able to read the infrared pattern. By combining the information of the RGB and monochrome camera, it is possible to obtain a 3D reconstruction of the scene. However, the Kinect sensor is not able to acquire data in outdoor environments due to the limitations of the brightness intensity range. For this reason, an outdoor 3D reconstruction was performed using the multi-baseline, IEEE-1394b (800Mb/s) stereo camera, Point Grey Bumblebee XB3 [13]. It also features 1.3 mega-pixel sensors and has two baselines (12/24cm) available for stereo processing, corresponding to a field of view approximately 24m long and 18m wide on the ground plane. The extended baseline and high resolution provide more precision at longer ranges, while the narrow baseline improves close range matching and minimum-range limitations [14].
Processing of the sensor raw data was performed using the Point Cloud Library (PCL) [15]. PCL presents an advanced and extensive approach to the subject of 3D perception, providing support for all the common 3D building blocks that the applications require. The library contains state-of-the-art algorithms for filtering, feature estimation, surface reconstruction, registration, model fitting and segmentation.
In Fig. 2, the overall process pipeline of the system is shown. First, the original image is acquired and the 3D point cloud can be generated. Each point pi has six coordinates: pi (x, y, z, r, g, b), where the first three components are the Cartesian coordinates (x, y, z) and the last three coordinates are the RGB colour information. In order to mitigate the problems connected with measurement noise, a pre-processing phase is applied. This includes a cut-off filter, a statistical outlier removal filter and a downsampling filter.

The process pipeline of the proposed system.
The cut-off filter eliminates points in the out-of-range region. The outlier removal module filters the points located close to an object but that do not actually belong to it. The downsampling process reduces the number of points per volume unit by statistical analysis. More specifically, a point cloud is generally composed of “dense” and “not dense” areas. A volume unit is referred to as dense if it is rich in information; otherwise, it is referred to as not dense. The downsampling process checks every volume unit or voxel of the image and, where the cloud is dense, it computes the average pixel in order to gain a good approximation of the information of the voxel. This reduces the redundancy of the information in the point cloud with computational advantages during post-processing. In summary, the pre-processing stage produces two different advantages: the image becomes clearer and the computational burden of post-processing is reduced.
3. Point feature representation
In the context of semantic perception, the concept of a “local descriptor” was introduced to describe the property of a region of the space in a single point [16], [17]. Using a local descriptor, it is possible to define and represent several characteristics of this point according to the specific application. For example, in [18] the authors discriminate shapes and planes by using point feature representation and their geometric primitives.
In order to give a mathematical formulation to the concept of a local descriptor, let us consider image I as a set of points in Cartesian coordinates I = {p ∈ ℛ3} and let us define point pq as a query point (point where the descriptor is calculated). Hence, the concept of neighbourhood is defined as the set of points:
where dm, defined as the search radius, is the maximum distance between pq and each neighbour, k is the number of neighbours of pq and ‖·‖ is a generic norm (without a loss of generality we refer to the Euclidean distance). The k-points in the neighbouring vicinity of pq will be called “neighbours”. Therefore, a point feature representation can be indicated as the vector function F that describes the information content of Pk and set of neighbours of pq, according to a specific feature:
where
Then d can be considered as the degree of similarity between the given points. If d → 0 the points described by F1 and F2 can be considered similar according to the specific descriptor. If d increases the points are less similar, i.e., they will feature different geometric characteristics. By including a large number of neighbours, the descriptor will have more information about its surrounding neighbourhood.
In general, the confidence of the descriptor is represented by the ability to differentiate points in the presence of rigid transformations, noise, sampling variations and changes in scale or illumination [18].
3.1 Normal estimation by Principal Component Analysis
The set of neighbours Pk, at a query point pq, can be used to assess the surface geometry in the vicinity of pq. For example, a typical problem is to determine the orientation of a given surface in a specific coordinate frame; this can be done through the estimation of its normal vector. In order to estimate the normal vector, Principal Component Analysis (PCA) can be applied. Although many different normal estimation methods exist, the simplest method is based on the first order 3D plane fitting, as proposed in [20].
This problem can be seen as the problem of determining the normal vector of the tangent plane to the surface in the query point [8], [18]. The tangent plane can be obtained as the fitting with the least square in Pk. A plane can be represented as an application point x and its normal vector
as the centroid of Pk, the solution for
The term ξi is the possible weight for pi and it is usually considered as unitary. The covariance matrix C is symmetric, positive-definite, and its Eigenvalues are real. The Eigenvectors
It should be noted that the ambiguity on the sign of the normal vector is not analytically solvable; it is generally estimated through the analysis of the other Eigenvectors that complete the Eigenspace. This means that every surface will have two sets of normal vectors. Here, we will conventionally consider only the normal vector pointing upward. It may not point directly up, but it will have an upward component to it.
4. Terrain analysis via normal vectors
Let us consider the query point pq, and its neighbouring vicinity Pk, computed as defined in Section 3. Given the
Then the Unevenness Point Descriptor (UPD) in pq, can be defined as:
where
Vectors
Vectors
The first case has a simple solution because the sum of parallel vectors gives a vector with the same direction as all the vectors and the unitary module. One should note that the module is independent of the inclination of the surface (i.e., the presence of a slope); this gives to the unevenness point descriptor the property of invariance to the orientation of the local surface with respect to the sensor reference frame.
If the normal vectors are two by two orthogonal, the vector sum will have the (absolute) minimum norm. This case is theoretically important because it gives a physical meaning to the minima of the unevenness index. Typical cases can be encountered in the vicinity of a stair or at the intersection between floor and wall, or, more generally, in the vicinity of a strong variation in the surface inclination. Local minima of the unevenness index may also be reached in proximity of a rock or of terrain discontinuity. Let us recall that the normal vectors cannot have opposite orientation as explained in Section 3.1, where the problem of sign ambiguity has been discussed. Hence, all normal vectors should have an upward component.
In all other situations, the unevenness index
4.1 Algorithm description
The algorithm for the estimation of the UPD can be summarized as follows:
Computationally speaking, the factor that mostly affects the performance of the algorithm is the dimension of Pk. Specifically, the complexity of the algorithm increases with the dimension of Pk. Although (1) was introduced as a function of dm, using a distance to define the neighbourhood may be problematic for field acquisitions in the presence of sparse data. In general, 3D point clouds are composed by dense and not-dense areas due to the sensor's limitations (e.g., occluded area or pixels at a large distance). In these cases, it may be more convenient to refer to the parameter k (see (6)), instead. The value of k can be fixed at the beginning of the operations selecting for every observed point the nearest k points (k-neighbours). In this way, the set Pk defined in (1) would always have the same number of points but the search radius would change according to the denseness of the point cloud. As a drawback, if the point cloud is sparse in a certain region of the space, the neighbouring vicinity may select points that belong to different surfaces, resulting in not-coherent results. This is often the case in the proximity of border regions where there is not generally enough information to fully describe the terrain. As the sensors used in this research ensure good data denseness, we will refer to dm. In practice, its value will be fixed at the beginning of the operations based on the geometric size of the robot, as explained later in the paper.
5. Experimental results
In order to demonstrate the effectiveness of the UPD-based approach for terrain roughness evaluation, we first apply the system to simulated data. Then, the UPD is experimentally validated in real experiments performed in both indoor and outdoor scenarios.
5.1 Case study 1: simulated data
The presence of a 90 degree-corner is simulated by numerically generating two orthogonal planes whose dimensions are 1×1m with a resolution of 0.01m (the point cloud is represented by a grid with points 0.01m apart). The goal of this simulation is to evaluate the influence of the search radius dm on the unevenness index, i.e., the fourth component of the UPD. Fig. 3 shows the results obtained applying the unevenness index using three different values of the search radius (dm= 0.1, 0.5, 1.0 m). High values of

Analysis of a 90-deg corner using the unevenness index with different values of the search radius.
In order to provide a quantitative evaluation of the system performance, in Fig. 4 a histogram analysis is shown. The histogram shows the distribution of the unevenness index using two different values of the search radius: 0.3m (red bins) and 1.0m (blue bins). In the close-up inset of Fig. 4, it is shown that a large percentage of points with high values of

Histogram of the unevenness index for the simulated corner shown in Fig. 3.
Finally, the UPD is compared against the existing literature for a simulated scenario featuring a ramp with a slope of 20 degrees. Fig. 5(a) shows the results obtained from the UPD-based approach. As expected, the lower border of the ramp is flagged as irregular, whereas the ramp itself is correctly labelled as traversable. In Fig. 5(b), the same scene is analysed applying the roughness index, defined in [11] as the standard deviation of the terrain elevation over a local surface that is assumed to be equal to the neighbourhood of the query point in this analysis. By relaying on terrain elevation only, the ramp is misclassified as non-traversable by the roughness index. In contrast, the UPD approach is based on the analysis of the local normal vectors providing a similar score for the ground and the ramp that are both classified as traversable.

Comparison of the UPD with the roughness index for a simulated ramp. The UPD labels as traversable both ground and ramp, whereas the roughness index provides different scores B for the ground (B=Bmin) and ramp (B=Bmax).
5.2 Case study 2: indoor data
Experiments were performed in a laboratory environment using the rover Dune equipped with the Microsoft Kinect. The look-ahead distance of the Kinect sensor is about 4m, while the robot is 0.7m long and 0.45 m wide with a wheel diameter of 0.2m. Based on these parameters, a good choice for dm was empirically found as dm=0.5m, trading off between collision-free safety and good accuracy in obstacle detection. Fig. 6 shows a typical result obtained in a corridor scenario. In the upper plot of Fig. 6, the original RGB image is shown. Fig. 6(b) shows the representation of the normal vectors obtained for the same image. One should note that the normal vectors are parallel across regular surfaces such as the floor and walls, but they show different directions in the proximity of geometric discontinuities. Finally, Fig. 6(c) shows the traversability assessment of the scene based on the UPD analysis. The colour of each point is set proportionally to the value of the unevenness index.

Indoor environment analysis using normal vectors: (a) original RGB-D image acquired by the Kinect Camera. (b) Normal vectors visualization, the vectors are denoted by red arrows pointing outward. (c) Visualization of the values of the unevenness index in colour scale where green refers to regular surfaces and blue to geometric discontinuities.
Green points (maxima of
Finally, one should note that points belonging to the walls are coloured in green since the colour scale adopted in Fig. 6(c) is based only on the value of the unevenness index, i.e., the orientation of the surface expressed by the first three components of the UPD, [
Fig. 7 shows the histogram analysis performed for this scenario using two search radii dm=0.5m and dm=1.0m (see the red and blue bins, respectively in Fig. 7). The close-up inset shows that for dm=0.5m a larger number of “regular” points is generated, whereas, for dm=1.0m, regions labelled as uneven are larger.

Histogram of the unevenness index for the laboratory corridor.
5.3 Case study 3: outdoor data
The proposed approach was tested in outdoor scenarios using the Bumblebee XB3 camera, mounted on an experimental tractor. This part of the research was performed within the European project Ambient Awareness for Autonomous Agricultural Vehicles (QUAD-AV), which aims to develop a driverless autonomous tractor [21]. In this set of experiments, the look-ahead distance of the stereo camera is about 24m, while the tractor is 6m long and 2m wide with a 1m wheel diameter. Based on these parameters, a good choice for dm was empirically found as dm=1.0m. Fig. 8 shows the results obtained by the UPD-based method for a relatively flat terrain with high grass.

Outdoor environment – Rough terrain – (a) Original visual image. (b) RGB-D image obtained by the Bumblebee camera. (c) Normal vectors visualization, the vectors are marked as red arrows. (d) Visualization of the values of the Unevenness measure in colour scale.
In Fig. 8(c), it is possible to note that the normal vectors are not generally parallel. In the colour-scaled image in Fig. 8(d), the scene is segmented into regular and non-regular regions. The coloured scale has been normalized with respect to the minima of the unevenness index in order to emphasize irregular regions. A different scenario is analysed in Fig. 9, including relatively flat terrain, a wall and a low-steep ramp.

Outdoor environment – Ramp – (a) Original visual image. (b) RGB-D image. (c) Normal vectors visualization, the vectors are marked as red lines. (d) Visualization of the values of the Unevenness index in colour scale.
In this case, the roughness index, defined as the variance of the elevation point [11], [22], would fail due to the presence of the ramp, as demonstrated in the previous section (see Fig. 5). Conversely, the UPD gives consistent results and it correctly interprets the ramp as a traversable surface.
In the close-up of Fig. 10, one can note that the edge of the ramp is correctly detected as non-traversable.

Detail of the edge of the ramp - dm=0.5 m – (a) RGB-D image (b) Visualization of the values of the unevenness index in colour scale.
Fig. 11 shows another scenario with regular terrain and two vertical obstacles. The use of the UPD allows one to segment the obstacles and describe the surrounding surface as non-traversable where the points are coloured in red. Note that around the vertical columns, the points are plotted in red or blue. If the search radius dm increases, these areas will widen. As shown in these figures, a robot can effectively plan its path avoiding non-traversable obstacles. This means that using only one descriptor it is possible to perform two tasks simultaneously: obstacle avoidance and terrain traversability assessment.

Outdoor environment – (a) Original visual image. (b) RGB-D image obtained by the Bumblebee camera. (c) Normal vectors visualization, the vectors are marked in red. (d) Visualization of the values of the Unevenness expressed in colour scale.
Finally, Fig. 12 shows a scenario where the tractor is driving on a trail with a ditch on the left side and high vegetation on the right side. The UPD interprets the scene, detecting correctly traversable ground and both positive and negative obstacles.

Outdoor environment – (a) Original visual image. (b) RGB-D image obtained by the Bumblebee camera. (c) Estimation of the local normal vectors marked in red. (d) Results obtained from the UPD-based approach.
6. Conclusions
In this paper, a novel Unevenness Point Descriptor was described. It can be applied to 3D maps of the environment for traversability assessment. The proposed system is computationally simple and invariant to the orientation of the terrain. Thus, it is suitable for application to outdoor environments and specific cases including the presence of slopes or ramps that cannot be handled by other roughness indices proposed in the literature.
The UPD-based classifier was validated in both indoor and outdoor scenarios using an all-terrain rover and a test-bed tractor, showing good results. It could enhance vehicle mobility and safety through integration with localization, control and planning methods.
Footnotes
7. Acknowledgements
The financial support of the ERA-NET ICT-AGRI through the grant Ambient Awareness for Autonomous Agricultural Vehicles (QUAD-AV) is gratefully acknowledged.
