Abstract
Background:
This paper presents the results of an evaluation of a technology-supported leisure game for people with dementia in relation to the stimulation of social behavior.
Objective:
In this study we explore the additional impact of technology-supported leisure activities on behavioral outcomes of people with dementia in a nursing home and daycare setting in comparison to a traditional leisure activity. The technology-supported game aims to stimulate social behavior and interaction among participants via its design features, including a TV, radio, telephone and treasure box.
Methods:
A mixed-method research design was applied. Observations of participants (
Results:
Social behavior was found to occur more often than non-social behavior during the sessions, in particular, due to commenting during the game. Participants with a low MMSE score, scored higher for non-social and non-verbal behavior. Female participants scored higher for social behavior than males. Activity facilitators stated that the technology-supported leisure activity helps them with their professional tasks.
Conclusion:
A technology-supported game can stimulate communication and social behavior among players with dementia. Moreover, it helps activity facilitators in making activities more person-centered.
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