Abstract
In 2026, the FIFA World Cup will for the first time gather 48 men’s national teams. It will consist of a group stage made of 16 groups of three, with the best two teams in each group advancing to the knockout stage. Using groups of three raises several fairness issues, including the risk of match fixing and schedule imbalance. In this article we examine the risk of collusion. The two teams who play the last game in the group know exactly what results will let them advance to the knockout stage. Risk of match fixing occurs when a result qualifies both of them at the expense of the third team of the group, and can seriously tarnish the tournament. We quantify how often this is expected to happen and explain how to build the match schedule so as to minimize the risk of collusion. We also quantify how the risk of collusion depends on competitive balance. Moreover, we show that forbidding draws during the group stage (a rule considered by FIFA) does not eliminate the risk of match fixing, and that, surprisingly, the 3-2-1-0 point system does not do a better job at decreasing the risk of collusion than the 3-0 point system. Finally we describe alternate formats for a 48-team World Cup that would eliminate or strongly decrease the risk of collusion.
Introduction
The soccer World Cup is the most popular sporting event in the world together with the Olympic Games (Wikipedia, 2018). It is organized every four years by FIFA (Fédération Internationale de Football Association), the sport’s world governing body. Since 1998, 32 senior men’s national teams participate in the final tournament, based on their results in the two-year qualification process—except for the host nation(s), who automatically qualify. First, the 32 teams are divided into eight groups of four; each group plays a single round-robin tournament. Then the best two teams in each group advance to the knockout stage, starting with the round of 16.
On January 10, 2017, the FIFA council unanimously decided that starting with the 2026 edition, 48 teams will qualify to the World Cup finals. Interestingly, the press release by FIFA (2017) does not motivate the decision. However, according to The New York Times (2017), the decision to expand was both political and financial: “FIFA’s president, Gianni Infantino, had pressed for the change when he ran for the presidency [in 2016], as a way to invigorate the event and to include more countries. Expansion is sure to be popular in the vote-rich confederations of Africa and Asia that serve as any FIFA president’s power base. And few dispute that a 48-team World Cup would be a bigger, richer tournament, producing, by FIFA’s estimates, an additional $1 billion in television, sponsorship and ticketing revenue in the first cycle alone.”
On the same day, FIFA decided that the final tournament will still consist of a group stage followed by a knockout stage, but that the group stage will use 16 groups of three instead of the traditional groups of four that have been continuously used since 1950. 1 Like in the current format, each group will play a single round-robin tournament, and the winner and runner-up will advance to the knockout stage, which will now start with the round of 32.
Using groups of three may look harmless, but it actually raises several fairness issues. The first obvious issue is schedule imbalance. Let us denote by A the team that will play the first two group games, B the team that will play the first and last group matches, and C the remaining team, which will play the last two group games (see Table 1). Team B will enjoy more rest days between their two group matches than Teams A and C; Team A, if they advance to the knockout round, will enjoy more rest days than the other advancing team; Team C will have none of these benefits.
Match schedule of a group
Match schedule of a group
A more serious issue is the subject of this article: the risk of match fixing (or collusion). As soon as Match 2 is finished (see Table 1), Teams B and C will know what results of Match 3 will let them advance to the knockout stage. Those teams may be tempted to collude when a result lets both of them advance, at the expense of Team A. Suspicion of collusion can badly harm the tournament and the reputation of soccer in general, whether the match is actually fixed or not, since outcome uncertainty is at the very root of sport’s popularity. Not all teams would collude if given the opportunity, but even suspicion of coordination could damage the World Cup by casting doubt on the sincerity of the outcome. When collusion does occur, it need not be explicitly agreed upon before the match. It may simply take the form of two teams satisfied with the current score more or less late in a game and refusing or doing little to attack each other.
The history of soccer is full of examples of such tacit coordination, including very recent ones. The “disgrace of Gijón” is certainly the most famous example of match fixing in the history of soccer; see, e.g., Kendall and Lenten (2017, Section 3.9.1). It refers to the match between West Germany and Austria who refused to attack each other during 80 minutes, satisfied by the 1-0 Germany win that would let both teams advance to the second round of the 1982 FIFA World Cup, at the expense of Algeria, who had played its last group game the day before. To prevent this to happen again, FIFA decided that all teams in a given group would play their last group match at the same time, which of course is not possible with groups that have an odd number of teams, in particular with groups of three.
Even in traditional groups of four, playing the last two group games at the exact same time does not fully prevent collusion. Denmark-France (0-0 on June 26, 2018 during the 2018 FIFA World Cup) is a recent example of tacit collusion in this context: both teams knew that a draw would let them advance to the knockout stage whatever the result of the other game in the group, Australia-Peru. They did little effort to attack each other, which resulted in a boring game and the only goalless match of the 2018 World Cup. The crowd made its displeasure known, as well as football fans around the world on social media (The Sun, 2018). Denmark’s manager Åge Hareide said after the game: “We just needed one point, we were up against one of the best teams in the world at counterattacks, so we would have been stupid to open up a lot of space. We stood back and got the result we needed, it was a 0-0 and we’re very pleased with that” (The Guardian, 2018).
The last 15 minutes of the 2018 World Cup match Japan-Poland provide another example of tacit collusion. Poland, already eliminated, was leading 1-0 and happy to leave the tournament on a win. When Senegal, which was playing at the same time against Colombia, conceded a goal at the 74th minute, Japan was perfectly even with Senegal in the group ranking on points, goal difference, and goals scored. The next tie-breaker was fair-play. With two yellow cards less than Senegal over the group stage, Japan would advance at the expense of Senegal. Even though Senegal could still score, Japan was happy with a 0-1 loss. Japan and Poland then suddenly stopped attacking each other, in scenes reminiscent of the disgrace of Gijón (BBC, 2018).
Peru and Colombia also colluded during the last minutes of their World Cup qualifying game (1-1) in October 2017. The current score saw both sides progress in World Cup qualifying. With results elsewhere going in their favor, Colombia knew a draw would see them finish in fourth place and qualify automatically, while Peru would advance to a play-off against New Zealand after finishing fifth. Both teams then refused to attack each other. The Independent (2017) has reported that, following allegations of match fixing, Radamel Falcao, the Colombian striker and captain, admitted that he discussed playing for a draw with his opponents, as could clearly be seen on TV.
Denmark-Sweden at UEFA Euro 2004 is another example of a tacit collusion situation (Kendall and Lenten, 2017, Section 3.9.3): a 2-2 tie would qualify both teams at the expense of Italy, whatever the result of Italy against Bulgaria. The game indeed ended as a 2-2 draw, and even though Sweden and Denmark seemed to attack each other without restraint and try to win the game, the Italian team and fans, among others, raised complaints and suspected match fixing.
Kendall and Lenten (2017) provide other examples of tacit collusion in sports, and more generally examples where the rules of sports have led to unforeseen and/or unwanted consequences. Csató (2018b) also investigates an example of tacit collusion in soccer where, weirdly, two teams playing against each other are strictly better off by not winning.
In this article, we quantify the risk of match fixing in groups of three, when two teams advance to the next phase. Section 2 describes the situations of possible collusion. In Section 3 we compute the probability of occurrence of those situations, first at the level of a group, then at the level of the tournament, which is made of 16 groups. Section 4 investigates the impact of the match schedule on the risk of collusion. In particular, we show that in order to minimize this risk, the team that plays the first two group games should be the a priori strongest team in the group. In Section 5 we measure the impact of competitive balance on the risk of collusion. Section 6 and 7 quantify by how much the risk of collusion would decrease if FIFA does not use the traditional 3-1-0 point system but adopts alternate point systems that forbid draws, the 3-0 and 3-2-1-0 point systems. Finally, we discuss our results in Section 8, before suggesting alternate formats for a 48-team World Cup in Section 9 that would decrease or even eliminate the risk of collusion. Section 10 concludes.
Note that two recent working papers by Chater et al. (2018) and Truta (2018) also conclude that, in order to maximize the number of competitive matches in groups of three, when two teams advance to the next phase, the a priori best team should be passive in the last round. While this article was being reviewed, Krumer, Megidish, and Sela (2019) argued that in the case of perfect competitive balance the team playing in the last two rounds has theoretically a higher probability of advancing, which reinforces the idea that the 2026 FIFA World Cup will violate fair-play principles. Note also that several approaches in the literature are connected to the subject of this article. For instance Adler et al. (2017), Annis and Wu (2006), Appleton (1995), Baumann, Matheson, and Howe (2010), Dagaev and Rudyak (2019), Edwards (1998), Glickmann (2008), Glickmann and Hennessy (2016), Goossens, Beliën, and Spieksma (2012), Lasek and Gagolewski (2018), Marchand (2002), McGarry and Schutz (1997), Ross and Ghamami (2008), Scarf, Yusof, and Bilbao (2009), and Scarf and Yusof (2011) assess and compare the efficacy of tournament designs, mainly via simulations. In particular, Glickman (2008) assumes only partial information about competitors’ relative rankings and develops Bayesian locally-optimal design of adaptive knockout tournaments to maximize the probability that the best team advances to the next round. Glickman and Hennessy (2016) have extended this approach in order to identify the overall best team in fixed knockout tournament brackets. Other utility functions are also considered. Scarf, Yusof, and Bilbao (2009) propose tournament metrics that can be used to measure the success of a sporting tournament, and describe how these metrics may be evaluated for a particular tournament design. This allows them to compare competing designs, such as round robin, pure knockout and hybrids of these designs. They use the UEFA Champions League (soccer) to illustrate their methodology, while Scarf and Yusof (2011) use the FIFA World Cup. Fair draws of round robin tournaments have been suggested and studied in Guyon (2014, 2015) and Laliena and López (2019). Incentive incompatibility or lack of strategy-proofness, i.e., the possibility that a team is strictly better off with a weaker performance, has been investigated in Csató (2018b, 2019c), Dagaev and Sonin (2018), and Vong (2017). Another recent line of research is concerned with fixing a knockout tournament (Aziz et al. 2014; Stanton and Vassilevska Williams, 2011; Vassilevska Williams, 2010; Vu, Altman, and Shoham, 2009).
We use the notation of Table 1. In a group of three, where the best two teams advance to the next stage, match fixing is possible when it is known after Match 2 that there exists a result of Match 3 (B vs C) which lets both Teams B and C advance at the expense of Team A. We then say that there is a risk of match fixing. We assume that on paper teams have an incentive to finish first of the group. For instance, this happens when group winners play the runners-up of another group in the first round of the knockout stage, as it has been the case since the 1998 World Cup. FIFA is likely to continue to implement this rule. 2 We say that the risk of match fixing is aggravated when Team B or C can win the group even after losing its last game. This win incentive could somewhat mitigate the risk of collusion. However, in practice, teams would rather secure qualification to the knockout round than take risks in order to win the group and perhaps lose and fail to advance (see Denmark’s manager quote in the introduction). In practice, it might even happen that teams prefer to finish second in the group rather to win it, in order to end up in a preferred half of the knockout bracket. For instance, this seemed to be the case of England and Belgium during the 2018 FIFA World Cup. They were playing against each other in the last round of the group stage, and the winner could face a more difficult path to the final (Brazil in quarterfinals and France in semifinals) than the loser (England lost against Belgium and faced Sweden and Croatia instead). In the case of France-Denmark, it was not clear either whether winning the group was much of an advantage: the group winner could possibly face twice World Cup winners Argentina, while the runner-up would very likely face Croatia (all this indeed happened).
We assume that, like for the most recent World Cups, wins are worth 3 points, draws 1 point, losses 0 points, and that ties in the ranking table of the group are decided using the following ordered criteria: (1) overall goal difference, (2) overall goals scored; for the purpose of this study we only need to consider the further criterion (3): if exactly two teams are still even after Criteria 1 and 2 are applied, the winner (if any) of the match between these two teams is ranked higher. Note that the use of head-to-head results, promoted by UEFA, has no effect in groups of three. However, suspicion of collusion on the match Denmark-Sweden (UEFA Euro 2004, see introduction) was made possible only by the latter rule.
The following proposition describes all the situations of possible collusion after Match 2. We denote by GD A the goal difference of Team A after Match 2. When A has one win and one loss, and GD A = 0, we denote by i the number of goals scored against A by the team that lost against A, and j the number of goals scored by A when it lost to the other team. For example, when A wins 1-0 against B and loses 2-1 against C, then i = 0 and j = 1.
Team A has one draw and one loss. Team A has two draws. Team A has one win and one loss and GD
A
≤ 0.
Aggravated risk of match fixing occurs if and only if Team A has one win and one loss and
GD
A
< 0, or GD
A
= 0 and i < j.
Proof.
Let us review all the possible situations after Match 2:
GD
A
> 0: Team A has won against, say, B with a margin of m goals, and lost to C with a margin of n goals, with GD
A
= m-n > 0. If B does not win against C, then it does not advance to the next round. If B wins against C, let p be the goal margin of this win. Then A, B, and C all have 3 points, B and C have goal differences p-m and n-p, one of which is strictly smaller than m-n (indeed, if p-m ≥ m-n and n-p ≥ m-n then 2m-n ≤ p ≤ 2n-m so m ≤ n). The roles of B and C can of course be swapped. Eventually, no match fixing can eliminate A. GD
A
< 0: Team A has won against, say, B with a margin of m goals, and lost to C with a margin of n goals, with GD
A
= m-n < 0. If B wins m - 0 against C, then A, B, and C all have 3 points, B has goal difference 0, C has goal difference n-m > 0, both better than the goal difference of A, and the final group ranking is C > B > A. Therefore, by loosing m - 0 against B, C can eliminate A and still win the group. Again the roles of B and C can be swapped. Eventually, there is an aggravated risk of match fixing. GD
A
= 0: The situation is similar to the case GD
A
< 0. If B wins (m + k) - k against C with k large enough, then A, B, and C all have 3 points and goal difference 0, but B and C will finish ahead of A thanks to a larger number of goals scored. Let (m + i) - i be the score of A - B, and j - (m + j) be the score of A - C, with i, j ≥ 0. If i > j, B is ahead of C due to a larger number of goals scored. If i = j, then B and C are perfectly even on points, goal difference, and goals scored, so Criterion 3 applies and in this case too the final group ranking is B > C > A. Finally, if i < j, C finishes ahead of B due to a larger number of goals scored. Again the roles of B and C can be swapped. Therefore, when GD
A
= 0, there is always a risk of match fixing, and this risk is aggravated if and only if the team that lost against A scored strictly less goals against A than A scored when it lost to the other team.
Probability of possible collusion
Here we consider a simple model to estimate the probability of the situations of possible collusion. We assume that the result of Match 2 is independent of the result of Match 1. We denote by p
XY
the probability that Team X wins against Team Y (see Table 2) and by p<0 (resp. p0, p>0) the probability that Team A has negative (resp. null, positive) goal difference, i.e., GD
A
< 0 (resp. = 0, >0), given that Team A has one win and one loss in the group stage.
3
With obvious notations, we decompose p0 into p0 = p0, i≥j + p0, i<j. For simplicity, we denote by
Win probabilities: p
XY
is the probability that Team X wins against Team Y
Win probabilities: p XY is the probability that Team X wins against Team Y
Summary of all the possible situations of Team A after Match 2, their probabilities, and whether they lead to a risk of match fixing (RMF) and an aggravated risk of match fixing (RMF*)
The probability that there is an aggravated risk of match fixing in a given group of three is
In the case of perfect competitive balance,
The next two remarks, which are trivial consequences of Proposition 3, give sufficient conditions under which the risk of collusion is maximal or minimal.
This remark somewhat explains why it has been reported that FIFA has considered banning draws during the group stage (The Daily Mail, 2017; The New York Times, 2017; World Soccer, 2018). All group stage matches would have a winner and a loser, possibly decided by a penalty shootout in the case where two teams are tied after 90 minutes. The impact of banning draws will be thoroughly investigated in Sections 6 and 7. Note that forbidding draws does not eliminate the risk of collusion. For instance, the situations where Team A has one win and one loss and a nonpositive goal difference will still be prone to match fixing.
p
AB
= 1 and (p
CA
= 0 or p≤0 = 0): A surely wins against B, and it cannot lose against C, or if it loses against C its global goal difference GD
A
can only be positive. p
AC
= 1 and (p
BA
= 0 or p≤0 = 0): A surely wins against C, and it cannot lose against B, or if it loses against B its global goal difference GD
A
can only be positive. p
BA
= p
CA
= 1: A surely loses against B and C.
This remark indicates that in order to minimize the risk of match fixing, Team A should be the a priori strongest team in the group (so it is close to satisfy one of the first two conditions above) or the a priori weakest team in the group, if very weak (so it is close to satisfy the last condition above). Team A should not be the middle team. However, conditions (i), (ii), or (iii) are never satisfied in practice: even when a soccer powerhouse meets an underdog, there is always a positive probability that the underdog draws or wins, even if it is small. This means that in practice the risk of match fixing cannot be avoided. In particular, we have:
All the probabilities p
AB
, p
BA
, p
AC
, p
CA
, p≤0 are strictly positive. The probabilities d
AB
and d
AC
are strictly positive.
Then the risk of collusion cannot be avoided: pRMF > 0.
Finally, the next proposition is also an immediate consequence of Proposition 3. It quantifies the probability that there will be a risk of collusion in at least one of the 16 groups.
For the numerical examples presented just after Proposition 3, we get
Let us consider a realistic example of a 2026 World Cup group given in Table 4, with a strong team S, a middle team M, and a weak team W. There are three possible choices for Team A: S, M, and W, corresponding to three possible match schedules. 4 We naturally assume that the stronger Team A is, the smaller p≤0 and p<0 + p0,i<j are (see Table 5). The numerical values of the probabilities p SM , p SW , p MS , p MW , p WS , and p WM in Table 4, as well as those of the conditional probabilities p≤0 and p<0 + p0,i<j in Table 5, are made up but plausible. They mostly serve for illustration purposes, so that we can grasp the order of magnitude of the risk of collusion. Note that one cannot directly statistically estimate those probabilities from past World Cups as in 2026 many of the 16 new finalists (one per group) will likely be much weaker than recent World Cup finalists. 5 Another numerical example, corresponding to a more strongly imbalanced group, is investigated in Section 5 to illustrate the impact of the competitive balance on the risk of collusion.
Win probabilities: p
XY
is the probability that Team X wins against Team Y
Win probabilities: p XY is the probability that Team X wins against Team Y
Probabilities of risk of match fixing pRMF, probabilities of risk of match fixing pRMF (16) in at least one of the 16 groups, and average number
The corresponding values of pRMF and
Note that if this schedule (A = S) is implemented: The a priori strongest team in the group, if it is not already qualified after Match 2, might be the victim of a collusion between the two other teams. The a priori strongest team in the group, if it advances to the knockout stage, will enjoy more rest days than the other qualified team before the round of 32. In all groups, the third match will oppose the two a priori weakest teams in the group.
The probabilities pRMF (16) (resp.
Tables 6 and 7 compare three situations of competitive balance within a group: perfect balance (the three teams are equally skilled), imbalance (there is a strong team, a middle team, and a weak team), and strong imbalance (the strong team is much stronger than the weak team). Of course, only the last two cases are realistic for the World Cup, because of the seeding procedure used to build the groups (Guyon, 2014, 2015). Note that the middle columns of Table 7 (Imbalance) coincide with Table 5.
Win probabilities: p
XY
is the probability that Team X wins against Team Y
Win probabilities: p XY is the probability that Team X wins against Team Y
Probabilities of risk of match fixing pRMF, probabilities of risk of match fixing pRMF (16) in at least one of the 16 groups, and average number
As can be seen from these tables, when Team A is the strongest team in the group, the stronger the imbalance, the smaller the risk of collusion. This is because A is more likely to be already qualified after Match 2. However, when Team A is the weakest team in the group, the risk of collusion is not a monotonic function of imbalance.
Note that, even in the most favorable case where all groups are highly imbalanced and in all groups Team A is the strongest team, the risk of a collusion in at least one of the 16 groups is still larger than 60%, and match fixing will be possible in 0.9 group on average.
As mentioned after Remark 3, FIFA has considered banning draws during the group stage in order to limit the risk of collusion. In this section we investigate how efficient this ban would be. We assume a 3-0 point system: in the case of a draw, the winner of the penalty shootout earns 3 points, while the loser gets nothing. Another point system (3-2-1-0) will be investigated in Section 7. We also assume that the result of the penalty shootout does not impact the goal difference, and that both teams have equal chances to win the penalty shootout.
It is tempting to apply the results of Section 3 with the new values
To ease comparisons with the 3-1-0 point system, we still speak of a draw for a match that is tied after 90 minutes and is decided by a penalty shootout, and of a win or a loss for games whose result is decided after 90 minutes. We recall that the risk of match fixing is aggravated when Team B or C can win the group even after losing its last game. When draws are banned, we introduce another notion of aggravated risk of match fixing: we say that there is an aggravated risk of match fixing on penalties when Team B or C can win the group and eliminate Team A even after drawing its last game and losing on penalties. In such a case, Teams B and C may agree (explicitly or not) on a draw, and the team leading in the rankings can at no expense decide to eliminate Team A by losing the penalty shootout—a situation that would certainly be described as scandalous by Team A, its fans, and the media, and that FIFA surely wants to avoid by all means.
The next proposition compares the 3-0 point system with the 3-1-0 point system in terms of risk of collusion. It shows that forbidding draws indeed always decreases the risk of collusion, but it actually increases the probability of an aggravated risk of collusion.
Team A has one win and one loss and GD
A
≤ 0. Team A has two draws with one win and one loss on penalties. Team A has one draw won on penalties and one loss.
The corresponding probability is
(ii) The situations of aggravated risk of match fixing are exactly the following ones:
Team A has one win (m + i) - i and one loss j - (n + j), and GD
A
: = m-n < 0 or {GD
A
= 0 and i < j}. Team A has one draw i - i won on penalties and one loss j - (n + j), and we are in Case 1: n ≥ 3, or n = 2 and i = 0, or n = 2, i ≠ 0, and j ≥ i.
The corresponding probability is
(iii) The situations of aggravated risk of match fixing on penalties are exactly the following ones:
Team A has one draw (won on penalties) and one loss. Team A has two draws i - i (won on penalties) and j - j (loss on penalties), and i < j. Team A has one win (m + i) - i and one loss j - (n + j), GD
A
: = m-n < 0, and 2m ≤ n.
The corresponding probability is
Proof. Let us review all the possible situations after Match 2. If Team A has 6 points, it is already qualified and no match fixing can eliminate them. If Team A has 0 points, it is already eliminated. If Team A has 3 points, one must consider the sign of the goal difference GD
A
: GD
A
> 0: It is easy to check that, like in the 3-1-0 point system, Team A is already qualified and no match fixing can eliminate them. GD
A
< 0: The situation slightly differs from the 3-1-0 point system due to the fact that A may have won its game on penalties, with a zero goal difference. Team A has won against, say, B with a margin of m ≥ 0 goals (m = 0 corresponds to a win on penalties), and lost to C with a margin of n ≥ 1 goals, with GD
A
= m-n < 0 (the roles of B and C can be swapped). There is an aggravated risk of match fixing on penalties if and only if 2m ≤ n. Indeed, if 2m < n, by drawing with B and losing on penalties, C would eliminate A and win the group. If 2m = n, B and C would need to draw k - k with k large enough so that B has the same goal difference as A but a larger number of goals scored. If 2m > n, then if B and C draw, A has a strictly better goal difference than B so it cannot be eliminated after B and C draw. If m ≥ 1, there is an aggravated risk of match fixing, like in the 3-1-0 point system. If m = 0, A and B have drawn and A has won on penalties. In some cases there can be an aggravated risk of match fixing: If n ≥ 3, or if n = 2 and A - B was a goalless draw, then C can afford to lose 1-0 against B and still eliminate A and win the group (aggravated risk of match fixing). If n = 2 and A - B was not a goalless draw, then there is an aggravated risk of match fixing if and only if C scored at least two more goals than B in their games against A (due to Criterion 3). If n = 1 there cannot be an aggravated risk of match fixing (of the first type), since if C loses against B after 90 minutes, it will be behind B in the rankings, due to a smaller goal difference. However, there is a risk of match fixing. GD
A
= 0: If Team A won one game (say, against B) and lost the other within 90 minutes, then the situation is similar to the 3-1-0 point system: there is a risk of collusion, which is aggravated (of the first type) if and only if i < j (defined before Proposition 1). There can be no aggravated risk of collusion on penalties as if B and C draw, A will finish ahead of B even if B wins the penalty shootout, due to a better goal difference. If Team A drew twice and won one penalty shootout (say, against B) and lost the other (say, against C), then by drawing k - k with k large enough both B and C would advance if B wins the penalty shootout. Team C would finish ahead of B only if it scored more goals (j) than B (i) when both teams tied with A (strictly more, due to Criterion 3, extended to win on penalties). Therefore there is a risk of match fixing, and there is an aggravated risk of match fixing on penalties if and only if i < j. There can be no aggravated risk of match fixing of the first type, since if C loses against B after 90 minutes, it will be behind both A and B in the rankings, due to a smaller goal difference. □
Table 8 summarizes all the possible situations of Team A after Match 2 in the 3-0 point system, their probabilities, and whether they lead to a risk of match fixing (RMF), an aggravated risk of match fixing (RMF*), and an aggravated risk of match fixing on penalties (
This explains why the risk of match fixing is decreased with the 3-0 point system.
However, compared to the 3-1-0 point system, one new situation leads to an aggravated risk of match fixing:
Therefore the 3-0 point system increases the probability of an aggravated risk of collusion. Not only that, it also creates a new type of aggravated risk of match fixing (on penalties), which may lead to extremely problematic situations. FIFA certainly needs to avoid by all means this situation where a team can decide to eliminate another team at no cost by deliberately loosing a penalty shootout.
Summary of all the possible situations of Team A after Match 2 in the 3-0 point system, their probabilities, and whether they lead to a risk of match fixing (RMF), an aggravated risk of match fixing (RMF*) of the first type, or an aggravated risk of match fixing on penalties (
). Case 1 is defined in Proposition 9. Case 2 is the complementary case.
Summary of all the possible situations of Team A after Match 2 in the 3-0 point system, their probabilities, and whether they lead to a risk of match fixing (RMF), an aggravated risk of match fixing (RMF*) of the first type, or an aggravated risk of match fixing on penalties (
Like in the previous section, Table 9 compares the three situations of competitive balance within a group, but now in the 3-0 point system. Let us compare Tables 7 and 9. Banning draws would indeed decrease the risk of collusion, but not much: for a reasonably unbalanced group, the risk of collusion would be around 10% (down from 15%) if the strongest team plays the first two group games and around 33% (down from 50%) otherwise. For a strongly unbalanced group, the risk of collusion would decrease to 4.5% (down from 5.9%) if the strongest team plays the first two group games, to around 22% (down from 35%) if the weakest team plays the first two group games, and to around 40% (down from 50%) if the middle team plays the first two group games. The probability that at least one group faces risk of collusion would still be very high, at about 52% (down from 62%) in the most favorable case (strong imbalance, A = S), and close to 100% in many cases. Even in the most favorable case, it is more likely that match fixing will be possible in at least one group than not.
Probabilities of risk of match fixing
As shown in Proposition 9, forbidding draws actually increases the probability of aggravated risk of collusion, the most dangerous form of match fixing. In the most favorable case (strong imbalance, A = S), the probability that at least one group faces aggravated risk of collusion increases to around 29% (up from 26%). For a reasonably unbalanced group, if A = S, it increases to 50% (up from 42%). In all other cases, it is larger than 96%.
As for the new aggravated risk of collusion (on penalties), its probability is quite similar to that of the aggravated risk of collusion (after 90 minutes), which means that the total probability of an aggravated risk of collusion (after 90 minutes and on penalties) is roughly speaking doubled compared to the 3-1-0 point system. This higher aggravated risk of collusion is the main drawback of the 3-0 point system, together with the flaw described in Remark 8.
In this section we investigate another natural point system, the 3-2-1-0 point system, in the hope that it will do a better job at decreasing the risk of collusion. We still assume that draws are forbidden but now we assume that the winner of a tied game decided by a penalty shootout wins 2 points, instead of 3 points, while the loser wins 1 point, instead of 0 points. In this case, in all group matches, 3 points are distributed to the teams: either 3 + 0, if there is a winner at the end of the 90 minutes of play, or 2 + 1 if the game is tied and is decided by a penalty shootout. This 3-2-1-0 point system was used in the 1988-89 season of the Argentinian League (Palacios-Huerta, 2014, Chapter 10). The 1994-95 National Soccer League season in Australia has applied a modified version: 4 points for a win, 2 for a win on penalties, 1 for a penalty loss and no points for a loss in regulation time (Kendall and Lenten, 2017, Section 3.9.7).
6
At first sight it seems that the 3-2-1-0 point system, which is natural and plausible, would significantly reduce the risk of collusion by increasing the number of possible point scenarios after Match 2. This was in particular argued by Palacios-Huerta (2018) after we published two articles in The New York Times (Guyon, 2018a; Guyon and Monkovic, 2018) based on a first version of this work. Let us check to what extent this is true. To ease comparisons with the other point systems, we still speak of a draw for a match that is tied after 90 minutes and is decided by a penalty shootout, and of a win or a loss for games whose result is decided after 90 minutes.
The following proposition describes the situations of possible collusion in the 3-2-1-0 point system.
Team A has one draw and one loss, and wins the penalty shootout. Team A has two draws, and loses at least one of the two penalty shootouts. Team A has one win and one loss and a goal difference GD
A
≤ 0.
The corresponding probability is
In particular,
GD
A
< 0, or GD
A
= 0 and i < j (i and j are defined just before Proposition 1). Team A has one draw and one loss and wins the penalty shootout. Team A has two draws i - i (won on penalties) and j - j (loss on penalties), and i < j.
The corresponding probability is
The corresponding probability is
Proof. Let us review all the possible situations after Match 2: If A loses the two penalty shootouts, then all three teams have 2 points after Match 2. A draw between B and C, whoever wins the penalty shootout, will eliminate A. But there is no aggravated risk of match fixing (after 90 minutes or on penalties). If A wins exactly one of the two penalty shootouts, then it has 3 points, while B, say, has 1 point, and C 2 points. Then if B and C draw k - k with k large enough, and B wins the penalty shootout, all teams will have 3 points, 0 goal difference, and B and C will eliminate A thanks to a larger number of goals scored. There is an aggravated risk of match fixing on penalties if and only if the team who beat A on penalties (C in our example) scored strictly more goals against A than B did (strictly, because of tiebreaker Criterion 3, extended to wins on penalties). However, there is no aggravated risk of match fixing of the first type.
Table 10 summarizes all the possible situations of Team A after Match 2 in the 3-2-1-0 point system, their probabilities, and whether they lead to a risk of match fixing (RMF), an aggravated risk of match fixing (RMF*), and an aggravated risk of match fixing on penalties (
This makes situations of possible match fixing less likely compared with the traditional 3-1-0 point system. However, there is no change regarding aggravated risk of match fixing: it occurs in the same situations for both point systems. But the 3-2-1-0 point system introduces a new, problematic aggravated risk of match fixing (on penalties), in which a team can decide to eliminate Team A at no cost by losing the penalty shootout if the last group game ends in a draw after 90 minutes.
Summary of all the possible situations of Team A after Match 2 in the 3-2-1-0 point system, their probabilities, and whether they lead to a risk of match fixing (RMF), an aggravated risk of match fixing (RMF*), and an aggravated risk of match fixing on penalties (
)
Summary of all the possible situations of Team A after Match 2 in the 3-2-1-0 point system, their probabilities, and whether they lead to a risk of match fixing (RMF), an aggravated risk of match fixing (RMF*), and an aggravated risk of match fixing on penalties (
Note that the probabilities of an aggravated risk of match fixing (of the first or second types) are smaller in the 3-2-1-0 point system, compared to the 3-0 point system. This seems to indicate that, if FIFA wants to ban draws to reduce the risk of collusion, it should adopt the 3-2-1-0 point system, rather than the 3-0 point system. However, surprisingly, the global risk of collusion is higher in the 3-2-1-0 point system than in the 3-0 point system:
The various probabilities of risk of match fixing and average number of groups with a risk of match fixing in the 3-2-1-0 system are reported in Table 11, for the numerical example of Table 6.
Probabilities of risk of match fixing

Comparison of probability (in %) of (a) risk of match fixing for a given group; (b) aggravated risk of match fixing for a given group; (c) risk of match fixing in at least one of the 16 groups; (d) aggravated risk of match fixing in at least one of the 16 groups, in three different point systems, for three competitive balance assumptions, and the three schedules A = S, M, or W.
Figure 1 compares the probability of (a) risk of match fixing for a given group; (b) aggravated risk of match fixing for a given group; (c) risk of match fixing in at least one of the 16 groups; (d) aggravated risk of match fixing in at least one of the 16 groups, in the three different point systems 3-1-0, 3-0, 3-2-1-0, for the three competitive balance assumptions of Table 6, and the three schedules A = S, M, or W. It shows that: Clearly the most important factor impacting the risk of match fixing is the schedule: the risk of match fixing is minimized when it is the a priori strongest team that plays the first two games in the group. Forbidding draws and adopting the 3-0 point system decreases the risk of collusion, but increases the probability of aggravated risk of match fixing. Surprisingly, compared to the 3-0 point system, the risk of match fixing is slightly larger in the 3-2-1-0 point system; but, compared to the classical 3-1-0 point system, it is slightly smaller.
The probability of aggravated risk of match fixing in the 3-2-1-0 point system is exactly the same as in the 3-1-0 point system. However, banning draws introduces problematic situations where a team may decide to eliminate another team by deliberately losing the penalty shootout (aggravated risk of match fixing on penalties).

Comparison of probability (in %) of (a) aggravated risk of match fixing (after 90 minutes and on penalties) for a given group; and (b) aggravated risk of match fixing (after 90 minutes and on penalties) in at least one of the 16 groups, in the 3-2-1-0 point system, for three competitive balance assumptions, and the three schedules A = S, M, or W.
Eventually, it seems that, among the two alternative point systems considered here, the 3-2-1-0 point system would be the most efficient to decrease the risk of collusion. Indeed, it does significantly decrease the global risk of collusion compared to the classical 3-1-0 point system (almost as much as the 3-0 point system), and, unlike the 3-0 point system, it does not increase the aggravated risk of collusion. However, like the 3-0 point system, it introduces a very problematic kind of aggravated risk of collusion (on penalties). Figure 2 shows that in the 3-2-1-0 point system the probability of an aggravated risk of match fixing on penalties is almost as large as that of an aggravated risk of match fixing (after 90 minutes) in most cases. (Note that there is a substantial difference between them in the case of strong imbalance.)
Assuming a 48-team World Cup, what alternate formats could FIFA use which would significantly decrease, or even eradicate, the risk of collusion? We have examined a few possible formats in (Guyon, 2018a) and (Guyon and Monkovic, 2018), which we summarize here. All the formats listed below take into account the requirement that the tournament should not last too long; the total number of matches should not exceed, say, 100. This precludes the classical round-robin format with eight groups of six—in this format the group stage only would feature 120 games. See however Format 6. Table 12 summarizes and compares the various formats.
Comparison of the format suggested by FIFA for the 2026 World Cup and alternate formats, Formats 1–7
Comparison of the format suggested by FIFA for the 2026 World Cup and alternate formats, Formats 1–7
We have quantified the risk of collusion in a group of three teams playing a single round-robin tournament, where two teams advance to the next phase. We have shown that the best way to minimize the risk of collusion is to enforce that the team that plays the first two group matches is the a priori strongest team in the group, especially if the group is strongly imbalanced. However this may be deemed unfair to that team as it would be the only one vulnerable to collusion. This would also mean that Match Day 3 of the World Cup would feature none of the seeded teams.
We have quantified how competitive imbalance within a group impacts the risk of collusion. We have also quantified by how much the risk of collusion would decrease if FIFA does not use the traditional 3-1-0 point system but adopts alternate point systems that forbid draws, the 3-0 and 3-2-1-0 point systems. Even though it looks appealing on paper, the 3-2-1-0 point system does not do a better job at decreasing the risk of collusion than the 3-0 point system. Most important, when banning draws, FIFA would introduce new problematic situations of possible collusion where a team may decide to eliminate another team by deliberately losing the penalty shootout (these would be more likely with the 3-0 point system).
The fact that there will be 16 groups of three makes the risk of collusion in at least one group very high, even in the most favorable case where all groups are strongly imbalanced and in every group Team A is the a priori strongest team in the group. Our arguments shows that the introduction of groups of three is a terrible step back in the history of the World Cup. Not only it makes the “disgrace of Gijón” possible again, but it makes the risk of its repetition very high. Of course, not all teams would collude if given the opportunity, but even risk of match fixing may seriously tarnish the World Cup, as unpredictability of the outcome is fundamental to its popularity, and to sport’s popularity in general.
Therefore, we have also described practical alternate formats for a 48-team World Cup that would eliminate or strongly decrease the risk of collusion, with groups of three, four, or six teams.
Actually, whatever the rule that FIFA will use to rank the teams in a group of three, where only the group winner and the runner-up advance to the next phase, there will always be situations where Team A, the team that plays the first two group games, is neither qualified nor eliminated after Match 2, e.g., if A has one 1-0 win and one 2-0 loss. In these situations, some results of Match 3 will qualify Team A and others will eliminate it, raising the risk of collusion between Teams B and C to eliminate Team A. As a consequence, if FIFA wants to keep groups of three with the best two teams advancing, Format 5 of Section 9 seems the best solution to minimize the risk of collusion, where the knockout bracket is seeded based on performance across groups; see also Guyon (2018b).
It is FIFA’s responsibility to build a fair World Cup. It is not too late for FIFA to review the format of the 2026 World Cup. Let us encourage the FIFA Council to realize the danger posed by groups of three, and, if it really wants a 48-team World Cup, opt for one of the formats described in Section 9.
Footnotes
Acknowledgments
We are grateful to the two anonymous referees for their useful comments which helped improve this article.
The 1982 World Cup used groups of three in the second round, where only the group winner advanced to the final knockout stage.
Note that weirdly, among other oddities of the 1954 FIFA World Cup format, it had group winners playing against other group winners and runners-up playing against other runners-up in quarterfinals.
A more complicated model could have the probabilities p XY depend on the match schedule. Note that, ignoring collusion issues, Krumer and Lechner (2017) have examined the role of the schedule in round-robin tournaments with sequential games between three and four contestants empirically. Theoretical works on this topic include Krumer, Megidish, and Sela (2017) and Sahm (2019).
The order of the first two games is irrelevant as regards the risk of collusion.
Note that the extensive use of penalty shootouts for deciding draws may lead to the emergence of other fairness issues (Apesteguia and Palacios-Huerta, 2010; Brams and Ismail, 2018; Palacios-Huerta, 2012,
).
The number of matches could be slightly decreased if only the eight group winners of the second group stage qualify for the quarterfinals. Then there would be only eight matches in the knockout stage, and the maximal number of matches per team would be reduced to eight from nine. The format G64, which was used in the 2003 World (Wo)Men’s Handball Championship, contained groups of four teams such that only the first advanced to the knockout stage (Csató, 2019b).
