Abstract
This paper explores new definitions for pace of play in ice hockey. Using detailed event data from the 2015-2016 regular season of the National Hockey League (NHL), the distance of puck movement with possession is the proposed criterion in determining the pace of a game. Although intuitive, this notion of pace does not correlate positively and strongly with expected and familiar quantities such as goals scored and shots taken.
Introduction
In possession sports, pace of play is a characteristic that influences the style of a match. Generally speaking, when the pace of a game is high, the game is more fluid and there is more opportunity for scoring.
There are different measurements of pace for different sports. For example, in the National Basketball Association (NBA), pace is typically measured by the average number of possessions per game. For example, in the 2015-2016 regular season, the Sacramento Kings lead the NBA with 102.2 possessions per game which is contrasted with the Utah Jazz who ranked last with 93.3 possessions per game (see www.espn.go.com/nba/hollinger/teamstats). With more possessions, teams typically score and allow more points. For example, the Sacramento Kings ranked 2nd in the 30-team NBA for total points scored in the 2015-2016 NBA season. The Utah Jazz ranked 30th for total points allowed in the 2015-2016 regular season.
In American football, although there is a clear notion of pace of play, there is no commonly reported statistic that directly measures pace. In the National Football League (NFL), the average number of plays per game is recorded for each team (see www.teamrankings.com/nfl/stat/plays-per-game). Although this statistic is related to pace, it is obvious that poor offensive teams who rarely make first downs have fewer plays per game. Therefore, in football, plays per game for a team is confounded with offensive strength and is not a pure measure of pace. Pace in football can be increased for a team by using a “hurry-up offense” which affords more plays in a given period of time provided that the team continues to make first downs. Furthermore, teams that frequently pass the ball (as opposed to run) typically use up less of the clock and have more plays from scrimmage.
In both basketball and football, increasing the number of possesions can be seen as a strategy, particularly when a team is losing. In basketball, intentional fouling stops the clock and provides more opportunities to score and overcome a deficit. In football, ensuring that plays are terminated by going “out of bounds” stops the clock and provides morepossessions.
In soccer and hockey, there are also notions of pace where a “stretched” game is one that goes from end to end, and is thought to be a game which is played at a high pace. However, in both of these sports, there is again no commonly reported measurement for pace of play.
In this paper, we explore various measures for pace of play in hockey that could also be applied to soccer. In hockey, there is a limited body of literature concerning pace. In a recent investigation, Petbugs (2016) considered the percentage of shot attempts taken by a given team in a game (i.e. the Corsi percentage) and used this as a measure of pace. The idea is that teams that are taking most of the shots are playing at a higher pace. As a measure of pace, an immediate difficulty with the Corsi percentage is that the statistic is associated with the quality of the team. If one team is playing much better, they will be in the offensive zone for a greater period of time and will consequently have a higher Corsi percentage. This however, does not mean that they are playing at a high pace. Hohl (2011) provided a brief discussion on possession metrics where Corsi and the related Fenwick statistics are considered as proxy variables for possession.
What makes this paper unusual is that we essentially report a negative result. In the mathematical sciences, negative results are rarely communicated. For example, if an investigator does not establish a theorem, this does not imply that the theorem is not true. It only means that the investigator was unable to prove the result.
In the experimental sciences, the publication of negative results is also not a widespread practice. Sometimes an experimental result is only seen as significant and publishable if a
There is another reason why negative results should sometimes be reported. Granqvist (2015) writes, “it causes a huge waste of time and resources, as other scientists considering the same questions may perform the same experiments”. Our investigation may fall under this category. We believe that our measures of pace are intuitive and sensible. With the advent of the availability of detailed NHL event data, we imagine that other researchers may consider similar investigations of pace to what we have attempted. In the context of hockey analytics, Sam Ventura (analytics consultant for the Pittsburgh Penguins) tweeted, “I’ve said this to a large number of colleagues & students recently, so I’m posting it here too: Null results are still interesting results!” (https://twitter.com/stat_sam/status/7171098864301588488848). Ventura then tweets, “Publish all of your results, regardless of how “strong” or “weak” they are. It can only serve to benefit the research community by putting this information out there.”
In Section 2, we describe the initial approach that we use in defining pace. We also describe the data which we use to investigate various pace of play statistics. The proposed statistics are based on big data sources that take the form of event data. Consequently, the statistics could not have been computed prior to the advent of modern rink technology and computing. In Section 3, we calculate the various pace statistics for the 2015/2016 NHL season. We observe that none of the proposed statistics correlate positively with expected and familiar quantities such as goals scored and shots taken. Consequently, there is no appealing narrative for how pace affects games, how pace should be used as a tactic, etc. We conclude with a brief discussion in Section 4.
Pace calculation
Our understanding of pace is that the pace of play is fast when teams are rushing from end to end, attacking and retreating. In fast paced games, there is less opportunity to be organized in the defensive zone in terms of the numbers of defensive players and positioning. A team that sends players forward exposes themselves to counter-attacks. When a team has the puck and are moving sideways or passing backwards, then they are behaving cautiously and we would say that they are playing at a slow pace. We now attempt to incorporate these general ideas.
Our initial game pace statistic is evaluated as follows: We consider the consecutive events
For each
We therefore define a pace contribution
The remaining detail in the calculation of (2) is the determination of possession as required in (1). Thomas and Ventura (2014) have created an R package
The 10 types of mutually exclusive events that are recorded using
More can be said about the NHL Real Time Scoring System database and the determination of possession. However, a stumbling block with this freely accessible database is that there are roughly 400 events recorded per match. Over a 60 minute hockey game, this translates to an event every 9 seconds on average. Given the action in hockey, much can transpire over 9 seconds, much more than what is recorded in the database. For example, Fig. 1 provides a potential path taken during 9 seconds of possession. In this case, the pace contribution

Potential path taken by a team during 9 seconds of possession. Given the starting point A and the endpoint B, the pace contribution
At this point in time, the NHL is moving towards the collection of data via player tracking cameras in every NHL venue. Consequently, there will soon be an explosion of data in the NHL. A similar initiative has already taken place in the NBA where the SportVU system has been in place since the 2013/2014 season. The NBA data has promoted a surge in research activities including previously difficult topics of investigation such as the evaluation of contributions to defense (Franks et al. 2015). In the NHL, the company SPORTLOGiQ has provided us with proprietary data for most games (1140 out of 1230) during the 2015/2016 NHL season. Most importantly for our purposes, there is great detail in the SPORTLOGiQ database with events occurring every 1.2 seconds on average. Although we are not at liberty to discuss aspects of the SPORTLOGiQ database, we can say that the database has an extended number of events compared to those in Table 1. Furthermore, possession is easily determined so that the calculations of (1) and (2) are easily facilitated. In Section 3, we describe our investigation of pace using the SPORTLOGiQ database.
We begin with the distance metric
To provide an intuitive measure of pace for a game, we define
In Fig. 2, we provide scatterplots of the pace variable

Plots of familiar measures (total goals and total shots while full strength) versus
Since the correlations were surprising, we investigated the definition of pace given by
We further carried out the investigation of
As a second attempt to investigate pace, we modify the calculation of
In Fig. 3, we provide scatterplots of the pace variable

Plots of familiar measures (total goals and total shots while full strength) versus
We note that we experimented with alternative threshold speeds and observed qualitatively similar results. For example, we increased the threshold from
As a third attempt to investigate pace, we modify the calculation of
In Fig. 4, we provide scatterplots of the pace variable

Plots of familiar measures (total goals and total shots while full strength) versus
Finally, it was suggested by one of the referees that we investigate the increasingly popular topic of zone entries. We consider a pace metric
In Fig. 5, we provide scatterplots of the pace variable

Plots of familiar measures (total goals and total shots while full strength) versus
This paper introduces various measures for pace of play in hockey which are based on notions of back-and-forth play while in possession of the puck. To our great surprise, we found that our definitions of pace do not correlate positively and strongly with either total goals or total shots on goal. Therefore, our communication may be seen as a negative result. However, since the result is counterintuitive, we believe that it deserves mention in the hockey analytics community.
Should future refinements to the definition of pace provide meaningful positive correlations, then a host of interesting questions may be addressed. For example, does pace contribute to winning? Which teams are pacey? Has pace changed over seasons? Are there pacey players? Can teams incorporate strategies related to pace and goal scoring? At the moment, our pace definition
If future research provides a definition of pace where high pace coincides with an increase in goals at both ends of the ice, then a tradeoff between increasing pace and goal scoring may be similar to the tradeoff between pulling the goaltender earlier and goal scoring (Beaudoin and Swartz 2010).
Perhaps one of the takeaways from this investigation is that hockey is not soccer. In soccer, it is well known (Ridder, Cramer and Hopstaken 1994) that scoring intensity increases as a match progresses. As a match wears on, players tire and the game gets stretched. It is during these moments of high pace when goals are more likely to be scored. However, we have seen in hockey that this is not the case. Goals and shots do not increase in games with high pace under the definitions of pace presented here. Rather, one can infer that goals and shots are mostly generated when a team is parked in the offensive zone and the defensive team is under attack.
Footnotes
Acknowledgments
Swartz has been partially supported by grants from the Natural Sciences and Engineering Research Council of Canada. The authors thank two anonymous referees whose comments helped improve the paper.
