Abstract
Few empirical studies have targeted the links between media delinquency or risk-promoting popular culture (specifically aversive music genres) with negative affective states and aggressive driving. Yet for over a decade, drivers have reported that they commit traffic violations while listening to loud fast-beat aggressive music styles. The current investigation seeks to explore aggressive driving behavior while considering the genre of music background. Most specifically, we look at aversive music styles and songs with violent lyrics. The article outlines the testimonials by drivers (
Introduction
In-cabin music accompaniment while driving a car is a debated variable among researchers investigating factors that have an impact on vehicular performance. Some claim that in-cabin music accompaniment is advantageous (Unal, 2013; Unal, de Waard, Epstude, & Steg, 2013; Unal, Platteel, Steg, & Epstude, 2013; Unal, Steg, & Epstude, 2012); they outline the constructive aspects of
The main issue being raised relates to the distinction between
Emotive effects of in-car music on driver anger and aggressive driving
Anecdotal evidence from everyday road experience suggests that people who have
One feature of in-cabin environments that has a great potential for emotive effects on drivers is
Aversive music
Music genre is more or less a predictable categorization by which listeners identify exemplars by a commonly accepted set of conventions. For the most part, music genres are equivalent, in the sense that every music style represents an aesthetic quality that any number of individuals in the general population may prefer. Nonetheless, a few have been labeled as
In a landmark study, Arnett (1991a, 1991b) demonstrated that adolescents who preferred Heavy Metal music styles reported higher rates of reckless behavior, including sexual promiscuity (unprotected casual sex), drug use (marijuana, cocaine), antisocial conduct with minor criminal activity (shoplifting, vandalism, damage to property), and dangerous “stunt” driving. Roe (1995) found that adolescents who tended to listen to Hard Rock and Heavy Metal music performed more poorly in school, associated with deviant peer groups, and invested massive amounts of time watching violent television, while the opposite was true for those “with a taste for more ‘acceptable’ types of popular music” (p. 620). Roe developed a theory of
Although the general effects of risk-promoting media on inclinations toward risk-taking have been summarized elsewhere (e.g., see Fischer, Greitemeyer, Kastenmüller, Vogrincic, & Sauer, 2011; Fischer, Guter, & Frey, 2008), it raises the question of whether specific music genres reflect
Enlisting music genre to study negative driver affect and aggressive driving
Social psychology studies exploring the everyday use of music (Chamorro-Premuzic & Furnham, 2007; Delsing et al., 2008; Lewis & Schmidt, 1991; Rawlings & Ciancarelli, 1997; Rentfrow & Gosling, 2003; Rentfrow, McDonald, & Oldmeadow, 2009; Schwartz & Fouts, 2003) have not explored the effects of music genre on ordinary drivers. Even traffic safety investigations considering the impact of background music on driver distraction have not classified
Anger is a most widely studied human emotion within the driving context. It has been considered to be both a predictor of driver behavior and a trigger of vehicular performance (Hauber, 1980). Underwood, Chapman, Wright, and Crundall (1999) claimed that interest in driver anger is because its manifestations not only relate to near-accidents, but also indicate an overriding aggressive style of driving that predisposes individuals to engage in dangerous behaviors such as tailgating, speeding, flashing lights, and crossing intersections at amber. In light of this connection, we now discuss three studies relating to music effects on aggressive driving. The first, by Wiesenthal, Hennessy, and Totten (2000, 2003), found that drivers preferred or favorite music alleviated stress and anger in congested traffic. A total of 40 participants (21–50 years old) drove a single 30-min trip on a major highway, whereby one segment featured flowing traffic and another congested traffic. The drivers were randomly allocated to one of two conditions: listening to preferred/favorite music tapes (or radio broadcast) or silence (i.e., refraining from listening to music altogether including radio and talk shows). The most preferred/favorite music styles heard by drivers in the music condition were Pop, Top-40, and Country. However, given that the conditions mandated unaccompanied driving, it is not clear what controls were put in place to ensure that these genres reliably describe the music styles actually heard, or if in fact engagement/abstinence of listening were carried out as instructed. Wiesenthal et al. reported two general effects: increased congestion caused significantly higher levels of perceived stress and aggressive behaviors, and listening to preferred/favorite music lowered levels of stress but only when drivers perceived no urgency. Unfortunately, the study proclaimed that “music had an influence on mild driver aggression in high congestion but not low congestion” (p. 130).
The second study, by van der Zwaag (Fairclough, van der Zwaag, Spiridon, & Westerink, 2014; van der Zwaag, Fairclough, Spiridon, & Westerink, 2011), explored the impact of music genre on driver affect during anger-induced driving. Drivers participated in a single 45-min simulated driving session in which stress and angry mood states were induced by three procedural hurdles: time pressure, emotional frustration, and monetary fines. Participants were assigned to one of five groups: four music conditions and a no-music condition. The music conditions presented four 10-item playlists varying in valence and energy: (1) Positive-Valence High-Energy activating joyous music (such as “Just Can’t Get Enough” [Depeche Mode] or “Foundations” [Kate Nash]); (2) Positive-Valence Low-Energy calming relaxing music (such as “What A Difference A Day Made” [Dinah Washington] or “Just My Imagination” [The Temptations]); (3) Negative-Valence High-Energy activating angry music (such as “Wait And Bleed” [Slipknot] or “One Step Closer” [Linkin Park]); and (4) Negative-Valence Low-Energy calming sad music (such as “The House Of Spirits” [Hans Zimmer] or “Silver Ships Of Andilar” [Townes Van Zandt]). Post-trip anger increased for all groups. Yet the NV/HE music group rated their post-trip anger as higher, while the PV/HE music group rated their post-trip anger as lower. Van der Zwaag et al. concluded that while music can divert a range of negative thoughts and angry feelings from arising, music also allows feelings of anger to escalate.
Finally, Fakhrhosseini, Landry, Tan, Bhattarai, and Jeon (2014) investigated the effects of emotional valence (i.e., “happy” vs. “sad” music) on driver anger. Antagonism was induced with two short video clips viewed prior to testing. A total of 53 undergraduates participating in a single 15-min session of simulated driving were assigned to one of four driving conditions: (1) Preinduced Anger With Happy Music, (2) Preinduced Anger With Sad Music, (3) Preinduced Anger Without Music, and (4) No-Anger No-Music. “Happy” music consisted of three upbeat fast-paced instrumental selections in a major tonality (including “Brandenburg Concerto No. 3” [J. S. Bach]), while “Sad” music consisted of three somber slow tempo instrumental selections in a minor tonality (including “Prelude in E Minor” Op. 28 [F. Chopin]). Although the study found no significant effects of emotional valence, nor were there differences between the driving conditions themselves, Fakhrhosseini et al. claimed that
The relationship between violent media and traffic safety
The
While studies investigating violent television, movies, music videos, PC computer games, video games, and smartphone apps may be valuable in their own right, they do not provide information about the effects of exposure to music alone or songs with violent lyrics. Anderson et al. (2003) assert that the lack of real perceptible visual images in violent lyrics allows a wider array of imaginary metaphors to surface, and hence one would expect violent lyrics in songs to be even more influential than violent videos. Both Anderson et al. and Carpentier, Knobloch-Westerwick, and Blumhoff (2007) concede that aversive music genres with violent lyrics not only prime aggressive thoughts and perceptions, but inspire actual behaviors. Given this connection, it is of interest that drivers have been reporting rage-like driving patterns subsequent to listening to songs for over a decade. These reports have appeared in newsprint and the electronic media and seem to be consistent over long periods of time among a wide population in several countries. We present below six commercially solicited survey studies.
Testimonials of everyday drivers
Several surveys support the fact that the majority of drivers who committed traffic violations were listening to fast-beat Rock, Dance, or House music styles (ACF, 2009; Dibben & Williamson, 2007; Milne, 2009; Quicken, 2000; Telegraph, 2009). The American Quicken Insurance Survey found that most drivers linked Rap and Hip-Hop music to adverse effects, and 20% disclosed these specific genres as having prompted aggressive conduct. Dibben and Williamson found that 23% of British drivers involved in a previous at-fault accident reported listening to quick-paced dance-type music during the incident. We acknowledge that survey studies may be unreliable and that those solicited by commercial agencies are often implemented with less scientific rigor. However, we concede here that even though such studies were not originally intended for scientific publication, basic procedural details are missing, and that the use of inferential statistics is nonexistent, given the very limited experimental research about the effects of music on aggressive driving, it is still worthwhile to portray testimonials by large samples of everyday drivers as they nonetheless detail explicit behaviors that thus far remain undocumented.
ACF Finance
In 2009, the UK specialist subprime car dealer
Auto Trader magazine
In 2009,
Quotemehappy insurance
In 2011, the UK insurance company
Confused.com
In 2013, the UK insurance price comparison website
Kanetix insurance
In 2013, a Canadian online insurance company
Allianz Insurance (2014)
The UK-based
Allianz “Your Coverage” Insurance Music Survey (
Discussion
Among other findings that surface from the above survey studies is a phenomenon Brodsky (2015) labeled as
Driving simulator study
The main purpose of the current study was to explore the impact of songs from aversive genres containing violent content on driver performance. To our knowledge, this is the first ever attempt to empirically differentiate between
Methods
Participants
A total of 50 drivers from New South Wales, Australia, participated in the study; 37 were psychology undergraduates from Macquarie University. The inclusion criteria required that participants (1) held a valid driver’s license, (2) would self-report to
Playlist of the simulated driving study.
Driving simulator
The driving simulator was a fixed-base

Four driving scenarios were programmed: three short trips of roughly 3.75 km (2.33 miles) and one longer trip of 6.5 km (4 miles). The trips were on average of 8-min duration; they occurred during daylight hours with sunny weather, in suburban, inner city, and highway traffic environments. The roadway consisted of two lanes in each direction, at 50 kph (31 mph) speed limits for three trips that increased to 90 kph (56 mph) for one trip. Each trip included three provoking events (i.e., a vehicle tail-gaiting and honking the driver) followed by a sudden hazardous event (i.e., pedestrians jaywalking) occurring at 2:30, 5:00, and 7:30 min. A pre-study pilot (
Music stimuli
The experiment employed 30 songs; each containing either any overt depiction of a credible threat of physical force or the actual use of such force intended to physically harm an animate being or group of beings…[including] depictions of physically harmful consequences against an animate being or group that result from unseen violent means. (Smith & Boyson, 2002, p. 66)
An audio file was constructed in a standard fashion for each participant for each of the four trips: (1) vocal version song (V-V or N-V) [2:30 min]; (2) silence [3 s]; (3) instrumental version of same song (V-I or N-I) [2:30 min]; (4) silence [3 s]; and (5) no-music silence [2:30 min]. The music conditions (violent vs. neutral content, vocal vs. instrumental renditions, music vs. no-music) were counterbalanced across the four trips for the same participant as well as across the sample between participants. Audio files were reproduced with an Apple iPad coupled to two speakers (Logitech, Model S-02648) placed on the floor to the right and left of the simulator. Volume was controlled at approximately 70 dBA.
Design and procedure
Prior to onset, a Human Research Ethics Committee approved the study. After coupling the seat belt, each driver listened to a 2-min excerpt of each of the four songs (two V-V pieces and two N-V pieces) chosen for their trips; this exposure acclimated the drivers to the songs in an effort to offset possible artifacts that might arise from unfamiliarity. Then there was a 2-min practice drive, after which the experiment monitor left the room, and participants completed four trips, with a 3-min rest period between trips. Every participant completed each drive at their own pace. The entire session (roughly 60 min) was captured by a digital video camera.
Data analysis
Data were analyzed with five repeated measures analyses of variance (ANOVAs) to evaluate main effects of the five driving conditions (V-V, N-V, V-I, N-I, NoMusic) for each of the five dependent variable outcome measures (frequency of excessive speed, distance of driving above the speed limit, frequency of lane deviation, distance out of the mid-lane, and frequency of crashes; see Table 4). When the assumption of sphericity was violated as indicated by Mauchley’s Test of Sphericity, and Greenhouse–Geisser epsilon was <.75, then both
Outcome variables of the simulated driving pilot study.
aFrequency (
bMeters (m).
Results
Accelerating above the speed limit
A repeated measures ANOVA indicated a statistically significant main effect of the driving conditions (
Distance driving over the speed limit
A repeated measures ANOVA indicated a statistically significant main effect of the driving conditions (
Lane deviations
A repeated measures ANOVA did not indicate a main effect of the driving conditions (
Distance deviating from the lane
A repeated measures ANOVA indicated a main effect of the driving conditions that was near levels of statistical significance (
Crashes
A repeated measures ANOVA did not indicate a main effect of the driving conditions (
Discussion
The purpose of the current study was to explore whether aggressive driving behavior might result not simply from the effects of in-car music, but specifically from aversive music genres that use hostile lyrics and content promoting violent texts and imagery. The first finding supports earlier reports by Brodsky (2002), Brodsky and Kizner (2012), and Brodsky and Slor (2013): driving with music impacts accelerated speed. In the current study, frequency of speed exceedances and the duration of driving above the speed limit were higher when driving with music, whether or not the background included lyrics. Nonetheless, a second finding demonstrates the impact of songs containing hostile content in the form of violent lyrics and imagery: Participants deviated from their lane more often and for a longer distance with songs of neutral content, whereas they accelerated above the speed limit more often and for a longer distance with songs of violent content. These findings are in line with Mesken et al. (2007) and Pecher et al. (2009), who found that that energetic music boosted excitement, resulting in decreased lateral control, increased excursions from the lane, and an increased tendency to stray onto the hard shoulder, while drivers who were exposed to hostile music demonstrated increased cruising speeds and a higher percentage of time that speed limits were exceeded. A third finding of the current study sheds light on the presence of lyrics in music while driving a car. We addressed whether the ill effects of in-car music depended on the presence of language (i.e., attention to the semantic meanings of the text or to phonological memory, retrieval, and rehearsal of singing the text); that is, the current study examined whether music void of concrete language (i.e., an instrumental version) induced similar emotional states as did the vocal renditions. This question is pertinent because there is the possibility that some drivers do not listen to lyrics presented in the songs, but rather that the characteristic features within a music style may still evoke emotional responses (both positive and negative). Critically, the study found no statistical differences between the two instrumental subtypes (violent vs. neutral content). Nonetheless, comparisons between neutral content vocal performances and the associated instrumental renditions indicated that the latter caused drivers to exceed speed limits significantly more frequently (and for a longer distance) as well as caused them to deviate more from the lane (and for longer distances). However, such differences were not applicable to exemplars with violent content; that is to say, both renditions with or without lyrics carried similar effects. One possible explanation might be that violent and/or aggressive affect associated with textual content is indeed transferred to the music itself. Finally, the study found no differences of crash rate between driving conditions (music style type or no-music background). This finding is similar to those of Abdu et al. (2012), who concluded that while induced anger certainly affects driving style, drivers in simulated driving studies are not necessarily affected to the extent that they can no longer maintain vehicular control.
General discussion and conclusion
Everyday drivers anticipate taking their music along for the ride, and they have been doing so since the 1930s when mass ownership of the automobile paralleled the growth of domestic technologies such as the radio, gramophone, and telephone (Brodsky, 2015). Now, leading up to the first century after the advent of the car radio, newly developed entertainment technologies, loudspeaker configurations, and ergonomically designed acoustic interiors have more than influenced social perceptions about
While the last decade has seen just a few initiatives exploring the more general aspects of in-car music, none have attempted to disentangle
A clear strength of the current simulator study was that it specifically employed a broad range of four music genres that are known as overwhelmingly hard-hitting to begin with, and then in an effort to explore the impact of aversive elements found in music on aggressive driving it had participants also listen to another set of songs with violent content. The simulator study revealed that aversive song lyrics from particular music genres had an impact on actual aggressive driving behavior. The findings suggest that differences in potentially unsafe driving may not only be due to the general presence of music, but that such negative behaviors differ depending on the particular nature of the music itself. Hence, the investigation was successful in providing a better explanation (and perhaps prediction) of aggressive driving behavior by accounting for music genre, rather than continuing to target a specific parameter or feature of music as an independent variable (such as volume, tempo, or valance), which has been the accepted practice in the past.
The main limitation of the study is that our platform consisted of simulated driving. We acknowledge that driving simulators provide drivers with an artificial environment, and these conditions are never quite the same as real driving conditions. For example, the longitudinal and lateral accelerations are limited, and only parts of the extremely complicated transport system can be simulated. It should be noted that the differences between the simulated and the real driving environment may influence subjects’ driving behavior and performance, and hence our outcome measures (vehicular performance data collected via the driving simulator) may differ from the same measures had we collected them during real-world on-road naturalistic driving. On the other hand, we point out that the main advantages of driving simulators are their fundamentally safe environment for participants of driver behavior research, and they can be easily and economically configured to investigate a variety of human factors. Moreover, a driving simulator is linked to digital computer systems that provide online storage and the reduction of data streams into custom-made compacted arrangements of data, as well as allow for data formatting, processing, and analyses based on specific research needs, all the while controlling the experimental conditions over a wider range of variables than can usually be accommodated when employing naturalistic driving.
In terms of the General Aggression Model (GAM), our results can be interpreted as tapping into the proximal factors of that model. The situation in which drivers are placed, namely exposure to music while driving in (virtual) crosstown traffic, is able to have an effect on their internal state by producing arousal which may also lead to aggressive priming (as is the case when exposed to media violence). The outcome phase of the proximal component of GAM can be used to interpret some of the results of the simulator study. For example, Pecher et al. (2009) had previously reported that angry drivers showed increased cruising speeds and an increased percentage of time over posted speed limits. If the violent content of the songs played to the driver (a proximal situational input according to GAM) produces anger via arousal, and this results in aggression according to GAM, then we would expect an increase in the percentage of time over the speed limit (in the violent music condition in the simulated drive). This was indeed one of our findings. Furthermore, our suggestion that the textual context of the music may be transferred to the music itself is also interpretable in the light of GAM, that is, the music itself produces sufficient arousal and anger to result in speed exceedances and lane deviation. Finally, the interpretation of our last result is similarly compatible with GAM—although it does not test it directly. That is, the aggression produced may simply be insufficient to result in the grossest measure of vehicular control: crashing. In summary, the results of the simulator study may be interpreted in the context of GAM, although we point out that our aim in the current simulator study was not to test GAM.
Clearly cars are here to stay, and in-car music listening will forever be part of vehicular performance. To this end, we feel that an increased number of investigations need be undertaken by traffic-related human factor researchers, as well as by music psychologists, targeting the effects of in-vehicle background music on driver behavior and automotive control.
Footnotes
Contributorship
WB, DO, and EC researched the literature and conceived the study. WB was responsible for the survey material, driver testimonials, and overall supervision of all music science aspects of the study. DO and EC were responsible for the driving simulator, including: design, programing, ethics approval, participant recruitment, and data analysis. WB, DO, and EC, wrote all drafts of the manuscript including edited revisions and approved the final version of the manuscript.
Declaration of conflicting interests
The author(s) declared no potential conflicts of interest with respect to the research, authorship, and/or publication of this article.
Funding
The author(s) received no financial support for the research, authorship, and/or publication of this article.
Peer review
Alex Lamont, Keele University and one anonymous reviewer.
