Abstract
Background:
Some active video games have been found to promote physical activity adherence because of enjoyment. However, many active games are exercise themed, which may interfere with the distracting properties that make game-based exercise more enjoyable than traditional exercise. This study compared exercise-themed and game-themed active games to investigate differences in energy expenditure and enjoyment.
Method:
Young adults (
Results:
After adjustment for gender and weight, aerobic games produced 2.70 kcal/kg−1/h−1 (95% confidence interval 2.41, 3.00) greater energy expenditure than balance games (
Conclusions:
Aerobic games produced greater energy expenditure but lower enjoyment than balance games, and a game-themed aerobic game was found more enjoyable than an exercise-themed aerobic game. Integrating more strenuous activity into entertaining games instead of games that simply simulate exercise may be a fruitful avenue for active game development.
