Abstract
Members of `terrestrial' communities are migrating in ever-increasing numbers to a new `Third Space' that manifests outside traditional geographical physical boundaries. This online space consists of purely social relations where interaction and community are performed at-a-distance. The diversifying populations of these virtual villages, towns and cities now constitute very real communities. Online non-gaming spaces such as Ebay, Active Worlds and Secondlife, for example, deliberately utilize the discourse of community in an attempt to instil a sense of communal space and shared responsibility among their members. While the majority subscribe to the rhetoric of `netizenship' others find alternative means to participate online. The avocations of these few have resulted in the endemic deviance/crime problem that exists online. As a result, online communities have developed their own distinct history of control and regulation.
This article explores the ways that online social spaces maintain orderly `communities'. It contrasts `proximal' (online) forms of governing online behaviour, such as online reputation management systems, `virtual' police services and vigilante groups that employ `online shaming', with `distal' (offline) forms such as offline policing and criminal justice processes. The central theme of the article is a critical account of how these, often contradicting, nodes of governance interact.
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