Abstract
This study analyses the elements involved in adapting a video game or video game saga into a film or series, aiming to propose a model of film adaptation by identifying independent intertextual and intermedial variables. A review of specialized literature in game studies, cinematography, intertextuality, intermediality, and adaptation was conducted. Independent variables were extracted and used to analyze the series adaptation of the Fallout saga. The results are discussed in relation to theoretical precepts from the literature. The findings allow for the proposal of a cinematic adaptation model that interprets different narrative and digital levels of video games. Key elements include the narrative base, construction of an independent story, addition, omission, intermedial translation, suppression, and manageable complexity.
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