Abstract
This article uses the Bourdieusian tradition to examine the relationship between gameplay elements and contentious politics. When investigating Chinese progressive social movements, this study found that the development of local gaming industries has conditioned three ways in which gameplay elements are employed to organize “playful resistance”: game as an action tactic, game as the mechanism for critical pedagogics, and game as a tool for public education. Gaming capital has become a useful resource for organizing contentious activities and disseminating progressive political views. Two forms of gaming capital are identified: one is the technical competencies needed to design games; the other is the cultural capacity to imagine social movements through game design mechanisms. This article shows how playful resistance challenges both authoritarian governance and the capitalist logic of gaming, offering a glimpse into how the actual process of gamification has taken place in a non-Western context.
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