Abstract
The 2011 U.S. Supreme Court case Brown v. Entertainment Merchants Association adjudicated the State of California’s right to regulate the sale of “violent” video games and, in the process, effectively considered how video games should be apprehended as a cultural form under the law. The court’s decision cited the missteps of judicial film censorship in protecting video games as a form of expression under the First Amendment, placing video games into a cultural time line of expressive forms. Some media scholars contest the court’s approach for overvaluing the cultural aspects of video games and neglecting their distinct digital materiality. However, a close reading of the case and the circumstances that led the justices’ opinions helps articulate a crucial critique of overly materialist approaches to video games associated with media archaeology. The case details reflect the inextricability of materiality and experience in considering video games as a form of expression.
Keywords
Get full access to this article
View all access options for this article.
