Abstract
Information infrastructures for migration management significantly affect border-crossers’ life, yet they are not considered users of those infrastructures. Drawing on material publics and design justice, we hypothesize that border-crossers should be engaged in the (re)design of the classificatory infrastructures usually deployed in migration control. To further this hypothesis we developed a collaborative, role playing, serious game which was conceived as a “design site” to explore alternative classifications and to co-produce knowledge. During the game, players are invited to design an application form containing the personal information of fictional characters. The game was tested with different actors (asylum seekers, activists, lawyers, students) with unexpected results. Participants struggled to “think with” categories and they tended to reproduce the categories commonly deployed in migration infrastructures. Still, the game succeeded in working as “knowledge exposure”, as it revealed and increased players’ familiarity with the dynamics of migration control. Border-crossers perceived the game as a meaning-making and learning activity, whereas other actors mobilized their own professional skills. We argue that games might be sites where marginalized communities could develop knowledge, skills and resources for reflecting about and changing the technologies affecting their lives.
Get full access to this article
View all access options for this article.
