Abstract
The author discusses the removal of his machinima-based performance artwork from the popular online video sharing site Vimeo, based on the accusation that it violated the service’s terms of use. The artist challenged the validity of Vimeo’s administrators via a series of emails, without much success. By examining this particular case, the author raises a series of important questions related to copyright, e.g. who owns virtual space and who is responsible for policing it? Are multi-user games a territory or a tool? Can a creative act transform a videogame from private property into a public art site? And perhaps most appropriate in the author’s situation: can copyright censors distinguish their personal criticism of an artwork from that work’s legal status?
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