Abstract
What sustains prosocial attitudes and political engagement in the era of online connectivity? Scholars disagree on whether frequent consumers of virtual entertainment disconnect from sociopolitical life. Using the Swedish Political Socialization Panel dataset and partial-pool time series methodology, I investigate the relationship between playing videogames and adolescents’ political and social attitudes over time. I find that those gamers who spend more time engaging in their favorite pastime become less interested in sociopolitical issues and less prosocial than non-gamers from year to year. My findings tell a cautionary tale about the adverse effects of extensive gaming on the development of democratic attitudes among adolescents.
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