Abstract
Destination gamification has emerged as a significant strategy for enhancing tourist attraction. This study adopts a mixed-methods approach, utilizing both qualitative and quantitative methods to conceptualize destination gamification and examine its impact on tourist behavior. Study 1 developed and validated a 6-dimensional, 30-item Destination Gamification Scale. Guided by the MOA model, Study 2 investigates how motivation, travel constraints, and self-efficacy influence tourists’ engagement with destination gamification. The findings contribute to the literature by advancing the theoretical understanding of destination gamification and, more specifically, by providing a validated scale for its measurement. Furthermore, this study offers practical implications for destination managers aiming to design and implement gamified experiences with their strategic planning.
Get full access to this article
View all access options for this article.
References
Supplementary Material
Please find the following supplemental material available below.
For Open Access articles published under a Creative Commons License, all supplemental material carries the same license as the article it is associated with.
For non-Open Access articles published, all supplemental material carries a non-exclusive license, and permission requests for re-use of supplemental material or any part of supplemental material shall be sent directly to the copyright owner as specified in the copyright notice associated with the article.
