Abstract
Objectives
The aim of this study was to develop a gamified tool on best practices for chemotherapy drug preparation and validate it.
Methods
The conception process of the gamified instrument encompassed multiple integral steps to develop the tool and to assess its usability. To validate the tool, the game was tested by interns and residents at a Pharmacy Faculty over a single day, a pre-test and post-test assessments were conducted with participants before and after playing the game to evaluate the utility of the gamified tool. The exploitation of the results was carried out using a student's t-test statistical analysis. Then, participant satisfaction was evaluated through a questionnaire and results was analysed using Excel®.
Results
The gamified tool (ChemINJ) is a board game designed for two to four players. The game board have 59 squares of different colours, corresponding to a theme of the questions cards. The questions are divided into three themes: protection, preparation, and administration, with a total of 244 questions. The game was applied with the participation of 24 participants across six tournaments. Eighteen out of 24 expressed a high level of satisfaction regarding the knowledge achieved through ChemINJ, and 23 players expressed their desire to play ChemINJ again. The game is considered as a continuous training tool inspired by the game of the goose® and Trivial Pursuit®.
Conclusion
ChemINJ offers a gamification approach to enhance knowledge in the field of manipulation of anticancer drugs. Therefore, it is suggested to integrate it into the curriculum for students.
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