Abstract
University faculty are increasingly called on to be less of a sage on the stage and more a guide on the side. This discussion introduces the underlying philosophy and assumptions of active learning theory. With this shift in pedagogical philosophy, there has been an increasing call for tools that actively engage students in the learning process. A game-show format is suggested as an effective classroom tool for active learning. Examples are given that draw on the television shows Who Wants to be a Millionaire? and Jeopardy.
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