Abstract
This article introduces the concept of synthetic cultures. These are role profiles for enacting dimensions of national culture. The full profiles are given for 10 synthetic cultures, based on Gert Hofstede’s dimensions of national culture. They can be used for training or simulation/gaming. Examples of their application are presented. Apart from examples of existing games, suggestions are made for creating custom simulations that use synthetic cultures. Experiences of players are mentioned, both in face-to-face and in electronically mediated settings. Special attention is paid to debriefing issues. The article concludes with practical advice to prospective game leaders.
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