This article describes four major events that influenced the author's involvement with simulations. The events involve playing a game, working with a simulation pioneer; observing students playing games, and discovering other simulation users and researchers. The article describes these events and how they influenced the author's involvement with simulations.
Biggs, W. D. (1974). An investigation of the impact of varying amounts of information on decisions and performance in a business game. (Doctoral dissertation, Pennsylvania State University, 1974). Dissertation Abstracts International, 35, 6872A.
2.
Biggs, W. D.
(1976). Faculty guide to computer programs available in the computer program library of the School of Business and Administration. Alfred, NY: Alfred University.
3.
This guide was described by D. Couger, Computing Newsletter, February, 1977, p. 1.
4.
Biggs, W. D.
(1978). Suggestions for student input of decisions in general management simulations. In D. C. Brenenstuhl & S. C. Certo (Eds.), Proceedings of the 5th Annual Conference of the Association for Business Simulation and Experiential Learning (pp. 327-329). Tempe, AZ: Arizona State University.
5.
Biggs, W. D.
(1979). Who is using business games?: A view from publisher's adoption lists. In S. C. Certo and D. C. Brenenstuhl (Eds.), Insights into Experiential Pedagogy (pp. 202-206). Tempe, AZ: Arizona State University.
6.
Biggs, W. D.
(1992). The use of poster presentations as a final project in the business policy course. In J. Gosenpud & S. Gold (Eds.), Developments in business simulation & experiential exercises (pp. 17-20). Stillwater, OK: Oklahoma State University.
7.
Biggs, W. D.
(1993). Using supplemental activities with computerized business simulations to develop transferable skills. In F. Percival, S. Lodge, & D. Saunders (Eds.), The simulation and gaming yearbook, 1993 (pp. 144-149). East Brunswick/Kogan Page, London, England: Nichols/GP Publishing.
8.
Biggs, W. D.
, & Enke, E. L. (1977). A comparison of the decision making and performance by students and managers in a functional business simulation. In N. Roberts (Ed.), Proceedings of the 16th Conference of the North American Simulation and Gaming Association (pp. 75-79). Boston, MA: North America Simulation and Gaming Association.
9.
Biggs, W. D.
, & Greenlaw, P. S. (1976). The role of information in a functional business game. Simulation & Games, 7 (1), 53-64.
10.
Biggs, W. D.
, Morra, W. A., & Halpin, A. L. (1991). A winner's perspective. Simulation & Gaming, 22, 94-102.
11.
BUSINESS POLICY GAME. Cotter, R. V., & Fritzsche, D. J. (1991). Englewood Cliffs, NJ: Prentice-Hall (200 Old Tappan Road, Tappan, NJ 07675).
12.
CARNEGIE TECH MANAGEMENT GAME: An experiment in business education. Cohen, K. J., Dill, W. R., Kuehn, A. A., & Winters, P. R. (1964). Homewood, IL: Richard D. Irwin, Inc. (1333 Burr Ridge Parkway, Burr Ridge, IL 60521).
13.
COMPETE: A DYNAMIC MARKETING SIMULATION. Faria, A. J., Nulsen, R. O., & Roussos, D. (1994). Homewood, IL: Richard D. Irwin, Inc. (1333 Burr Ridge Parkway, Burr Ridge, IL 60521).
14.
DAYTON TIRE SIMULATION. Greenlaw, P. S. (1959). Dayton, OH: Dayco (unpublished).
15.
Faria, A. J.
(1990). Business simulation games after thirty years: Current usage levels in the United States. In J. W. Gentry (Ed.), Guide to business gaming and experiential learning. East Brunswick/Kogan Page, London, England: Nichols/GP Publishing.
16.
FINANSIM: A Financial Management Simulation. Greenlaw, P. S., & Frey, M. W. (1967). Scranton, PA: International Textbook (publisher no longer in business).
17.
FINANSIM: A Financial Management Simulation. Greenlaw, P. S., Frey, M. W., & Vernon, I. R. (1979). St. Paul, MN: West Publishing (PO Box 64833, 620 Opperman Drive, St. Paul, MN 55164-0833, USA).
18.
Gentry, J. W.
(1990). Guide to business gaming and experiential learning. East Brunswick/Kogan Page, London, England: Nichols/GP Publishing.
19.
Gentry, J. W.
(1991). A loser's perspective II. Simulation & Gaming, 22, 107-108.
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Golden, P. A.
, & Smith, J. R. (1991). A simulation administrator's perspective. Simulation & Gaming, 22, 84-88.
21.
Goosen, K. R.
(1991). A faculty participant's perspective. Simulation & Gaming, 22, 89-93.
22.
Greenlaw, P. S.
, & Biggs, W. D. (1974). FINANSIM: From genesis to revelations. In J. Belkin & H. Hazi (Eds.), Proceedings of the 13th Annual Symposium of the National Gaming Council (pp. 445-449). Pittsburgh, PA: Carnegie-Mellon University.
23.
Greenlaw, P. S.
, Herron, L. W., & Rawdon, R. H. (1962). Business simulation in industrial and university education. Englewood Cliffs, NJ: Prentice-Hall.
24.
Greenlaw, P. S.
, & Wyman, P. W. (1973). The teaching effectiveness of games in collegiate business courses. Simulation & Games, 4, 259-293.
25.
Keys, J. B.
(1976). A review of learning research in business gaming. In B. H. Sord (Ed.), Computer simulations and learning theory (pp. 173-184). Austin, TX: The University of Texas at Austin.
26.
KROGER SUPERMARKET SIMULATION. Greenlaw, P. S. (n.d.). Cincinnati, OH: The Kroger Supermarket Corporation (unpublished).
27.
LAPTOP: A MARKETING SIMULATION. Faria, A. J., & Dickinson, J. R. (1987). Plano, TX: Business Publications (now available from Richard D. Irwin, Inc., 1333 Burr Ridge Parkway, Burr Ridge, IL 60521, USA).
28.
MARKSIM: A MARKETING DECISION SIMULATION. Greenlaw, P. S., & Kniffin, F. K. (1964). Scranton, PA: International Textbook (publisher no longer in business).
29.
Miles, W. G.
, Biggs, W. D., & Schubert, J. (1986). Students' perceptions of learning from cases and business simulations. Simulation & Games, 17,7-24.
30.
PROSIM: APRODUCTION MANAGEMENT SIMULATION. Greenlaw, P. S., & Hottenstein, M. (1969). Scranton, PA: International Textbook (publisher no longer in business).
31.
PROSIM: A PRODUCTION MANAGEMENT SIMULATION. Greenlaw, P S., Hottenstein, M., & Chu, C. (1991). New York: Harper & Row (now available from Harper Collins, 1900 East Lake Avenue, Glenview, IL 60025, USA).
32.
Thavikulwat, P.
(1988). Simulating demand in an independent-across-firms management game. In P. Sanders & T. Pray (Eds.), Developments in business simulation and experiential exercises (pp. 183-187). Stillwater, OK: Oklahoma State University.
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TOP MANAGEMENT DECISION SIMULATION. Ricciardi, F. M., Craft, CJ., Malcolm, D. G., Bellman, R., Clark, C., Kibbee, J. M., & Rawdon, R. H. (1957). New York: American Management Association.
34.
Wellington, W. J.
, & Faria, A. J. (1991). A loser's perspective I. Simulation & Gaming, 22, 103-106.
35.
Wolfe, J. W.
(1985). The teaching effectiveness of games in collegiate business courses: A 1973-1983 update. Simulation & Games, 16, 251-288.