Abstract
A paradigm for developing computerized business gaming simulations is discussed. Simulation is defined as a replicable representation of a process. Phenotypical representation, or modeling, is distinguished fromgenotypical representation, or gaming. Definitions of a configurable game, strategy, tactic, and entrepreneurship as they relate to specific games are presented. Gaming simulations should be evaluated on how well they support the genotypical representation of the processes that define the subject of interest. Computerized business gaming simulations may be more appropriate for the assessment of business education than for the enhancement of that education.
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