Abstract
Background. Educational escape rooms are positively received by students,
Aim. This article focuses on detailing an educational escape room that is
Methods. Puzzles are created around the educational objectives of the course or unit. Puzzles include ciphers, jumbles, coded messages, combination locks, rebuses, and data hunts. Students work in teams to solve content-specific puzzles to escape a room. Teams which solve all of the puzzles in the allotted time are considered to have successfully escaped the room. Gameplay can range from 60 to 75 minutes. Facultyled debriefing is an important part of the educational innovation.
Results and Conclusion. This escape room uses collaborative learning to increase
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