Abstract
Background. Higher education on simulation & gaming has a long history with several master degrees offered by Universities worldwide. Currently, the popularity of
Aim. This article aims at contributing on the field of SGs higher education by reporting on the design and evaluation of a
Method. In order to evaluate the course in terms of students’ satisfaction and outcomes a specially designed questionnaire was filled in and analyzed, along with students’ performance in their artifacts and final exams.
Results. The results of the questionnaire combined with students’ performance show that the course fulfilled its goals in a high degree.
Conclusions. Teaching SGs design and programming in a single master course is feasible by applying an iterative,
Keywords
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