Abstract
Background. Many Thai farmers who live in national parks farmlands lack a formal education. They usually lack of knowledge on
Aim. This “
Method.This quasi-experiential research used pre- and post-tests to evaluate the game session processes and learning of the players. The important steps were: 1) analysis of soil in the land box; 2) making decisions to buy fertilizer; 3) calculating, harvesting and selling products. Debriefing was also used to discuss and exchange their knowledge and experiences. Follow up process was also performed.
Results. The pre- and post-test score showed the better understanding of appropriate fertilizer use of the players. Soon after the gaming sessions, players went to their fields and collected 31 soil samples for soil nutrient analysis. Players also disseminated knowledge to their relatives and neighbors. As a result, non-players of Dongbak(22), Wangmon(9) and Chaimongkol(2) collected soil samples for soil nutrient analysis. Moreover, they grouping together to buy quicklime and fertilizers to get cheaper price.
Conclusion. This simple game can be used effectively with farmers having low-formal education. After the
Keywords
Get full access to this article
View all access options for this article.
