Abstract
Background. The theory of gamified learning (Landers, 2014) posits that
Methods. The aim in this quasi-experimental study was to examine the ability of gamified modules in a statistics course to have positive impacts on learning and attitudes towards statistics. Students in the experimental group were compared to previous cohorts completing the same course, but without the gamified exercises as well as published results from a large cohort of comparable students.
Results. The attitudes of
Conclusion. In line with the theory of gamified learning, these findings suggested that the gamified modules were successful in shifting students’ attitudes in a positive direction and subsequently increasing performance. Future studies should introduce randomization between students and examine the specific pathways between attitudes and performance.
Keywords
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