Abstract
Background. Interest is growing in harnessing the motivational and engaging power of games for learning purposes. However, academics frequently use the terms
Aim. In this article, we suggest that researchers should differentiate engagement from motivation and conceptualize it as a
Method. Therefore, this article outlines a
Results. A conceptual framework that integrates motivation and volition, is structured by an input-process-output model and portraits engagement as a process or mediator variable between an educational game and its learning outcomes.
Conclusion. Defining engagement as a volitional process opens up a new perspective with broad theoretical and practical implications. For game design, the strategy of “learning within games” could demand increasingly higher levels of volitional control depending on the degree of coupling of the learning task and the gameplay.
Keywords
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