STARPOWER is a powerful simulation that shocks participants into a realization of the effects of power on both ruler and ruled. Its effect depends partly on the absence of a time horizon to guide the relationship between the groups and to give perspective to the decision making of the ruling class. A time variable reduces the tensions and reestablishes a link with real historical processes. This article describes and discusses such a modification.
Stadsklev, R. ( 1979). In Handbook of simulation gaming in social education (2nd ed.). Tuskaloosa: University of Alabama, Institute of Higher Education Research and Services .
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Starpower. (1974). [Developed by R. G. Shirts.]Del Mar, CA: Simulation Learning Systems.