Friedman, T. (1999). Civilization and its discontents: Simulation, subjectivity, and space. In G. M. Smith (Ed.), On a silver platter: CD-ROMs and the promises of a new technology (pp. 132-150). New York: New York University Press.
3.
Shelley, B. (1991). Manual for Sid Meier’s CIVILIZATION. Hunt Valley, MD: MicroProse Software.
4.
SID MEIER’S CIVILIZATION III. Infogrames. (2001). Firaxis. C/O Infogrames, Inc. (417 Fifth Avenue, New York, NY 10016, USA).
5.
Squire, K. D. (2002). Rethinking the role of games in education. Game Studies, 2(1). Retrieved January 11, 2003, from http://gamestudies.org/0102/squire/