Allen, L.E. (1972) "RAG-PELT: resource allocation games-planned environments for learning and thinking." Simulation & Games3: 407-438.
2.
——— (1963) EQUATIONS: The Game of Creative Mathematics. New Haven: Autotelic Instructional Materials .
3.
——— (1962) WFF 'N PROOF: The Game of Modern Logic. New Haven, Autotelic Instructional Materials .
4.
--- and D.L. Main (forthcoming) "The effects of instructional gaming upon absenteeism : the first step." J. of Research in Mathematical Education . (also in Proceedings of the Twelfth Annual Symposium of the National Gaming Council, September 17-19, 1973, pp. 135-158)
5.
——— and J. Ross (1975) "Instructional gaming as a means to achieve skill in selecting ideas relevant for solving a problem." International J. of Mathematical Education in Sci. and Technology6. (also in Proceedings of the Fifth Annual Conference of the International Simulation and Gaming Association, West Berlin, May 25-27, 1974)
6.
——— (1974) "Improving skill in applying mathematical ideas: a preliminary report on the instructional gaming program at Pelham Middle School in Detroit." Proceedings of the Thirteenth Annual Symposium of the National Gaming Council1: 127-136.
7.
——— (1971) Instructional Math Play (IMP) Kits: Simulations of Computer-Assisted Instruction Programs. New Haven: Autotelic Instructional Materials.
8.
Allen, L.E., R.W. Allen and J.C. Miller (1966) "Programmed games and the learning of problem-solving skills: the WFF'N PROOF example." J. of Educational Research60: 22-26.
9.
Allen, L.E., R.W. Allen, and J. Ross (1970) "The virtues of nonsimulation games." Simulation & Games1: 319-326.
10.
DeVries andK.J. Edwards (1973) "Student terms and instructional games: their effects on cross-race and cross-sex interaction. Report No. 137, in Learning Games and Student Teams: Four Research Reports on Effects in the Classroom. Baltimore: Johns Hopkins University Center for Social Organization of Schools.
11.
——— (1972) "Learning games and student teams: their effects on classroom processes." Report No. 142, in Learning Games and Student Teams: Four Research Reports on Effects in the Classroom. Baltimore: Johns Hopkins University Center for Social Organization of Schools.
12.
Edwards, K.J., D.L. DeVries, and J.P. Snyder (1972) "Games and teams: a winning combination." Simulation and Games3: 247-269. (also Report No. 135, in Learning Games and Student Teams: Four Research Reports on Effects in the Classroom. Baltimore: Johns Hopkms University Center for Social Organization of Schools)
13.
Egerton, J. (1966) "Academic games: play as you learn." Southern Education Report (March-April): 2-7.
14.
Henry, K.M. (1973) "The effect of games on cognitive abilities and on attitudes toward mathematics." Ph.D. dissertation, Oregon State University.
15.
Jeffryes, J. (1969) "Let's play WFFN PROOF." Mathematics Teacher62 (February).