This article discusses Foucault's notion of the heterotopia and uses it in relation to the everyday social lives of children. The article uses data gathered from a study of children's use of computer and video games. It argues that childhood is subject to increasing boundaries, and that for children, `other' spaces are created through everyday leisure activities. Further, the spaces created through leisure are differentiated by gender. These spaces, or heterotopias pace Foucault, enable children to resist and escape control.
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