Abstract
The effectiveness of 3D virtual fitting technology when visualizing the fit and silhouette of pants by analyzing the similarities between real and virtual fit using 20 fit locations, 3 lower body shapes, and fit status was investigated. We produced 61 custom pants for the participants and virtually tried each on a personalized 3D body scan avatar. The technology was not generally effective for visualizing pant fit. Especially, the waist placement of the virtual pants was lower than that for the actual pants. The virtual software indicated less ease than the actual pants and could not express stress folds due to slight misfit. The front silhouette of the virtual pants spread wider than the real pants. The virtual pants for females with a hip tilt shape had the greatest divergence from the actual pants. The virtual pants with good fit appeared more effectively than did those with poor fit.
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