Abstract
Teaching with the computer simulation game “SimCity” is one way faculty can achieve some of their decision-based learning objectives. The research on attainable (and not attainable) teaching outcomes with computer simulations is now fairly clear. SimCity provides a dynamic decision-making environment in which students can learn such teaching objectives as (1) systems thinking, (2) problem-solving skills, and (3) “craft” in the planning profession. However, SimCity has inherent weaknesses that prevent it from being a one-size-fits-all teaching tool for all students. The article concludes with a discussion on which type of students do better with SimCity.
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