Abstract
This work, situated in the Greek sociocultural context, attempts to analyze the time spent by primary school students on digital and traditional extracurricular activities and the impact of these activities on the educational outcome. The first objective was to determine, by means of a quantitative survey, if the children as “digital natives” replace traditional entertainment activities with new digital technologies or if, on the contrary, they supplement them with the novel forms of entertainment. A second objective was to examine the impact of the frequency of extracurricular activities with and without screens on the school performance. Our final objective was to explore the existence of distinct user profiles based on the extracurricular activities with and without screens and to identify the relationship between different types of extracurricular activities.
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