Abstract
Background
Augmented reality (AR) technology is increasingly implemented in the retail sector. Successful and continuant use of AR technology depends on how realistic the augmented depiction is, especially for digital try-on applications. However, little is known about what makes an AR experience realistic.
Objective
The study addresses a previously under investigated yet cornerstone functionality of AR technology, namely, perceived realism. The paper proposes a conceptualization of AR realism and validates it with a quantitative study.
Methods
A quantitative study of 296 undergraduate students using and evaluating two different AR apps is carried out to test the research model. The data are analyzed with structural equations.
Results
The results of a quantitative study confirm that the dimensions of perceived diagnosticity, perceived control, and perceived personalization contribute to perceived realism, which, in turn, influences users’ behavioral intentions toward AR-based apps. Furthermore, the effect of perceived realism is stronger for experience than search products.
Conclusions
The findings confirm the crucial role of perceived realism in encouraging continuance use of AR-based apps. The results of this study provide useful insights for managers and app developers.
Keywords
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