VandelanotteC, MullerAM, ShortCE, et al.Past, present, and future of eHealth and mHealth research to improve physical activity and dietary behaviors. J Nutr Educ Behav, 2016; 48:219.e1–228.e1.
2.
LazemS, WebsterM, HolmesW, et al.Games and diabetes: A review investigating theoretical frameworks, evaluation methodologies, and opportunities for design grounded in learning theories. J Diabetes Sci Technol, 2015; 10:447–452.
3.
RothJ. Least publishable unit. Science, 1981; 212:494.
4.
BaranowskiT. Descriptions for articles introducing a new game for health. Games Health J, 2014; 3:55–56.
5.
BrandL, BeltranA, BudayR, et al.Prose fiction as a narrative companion for a vegetable parenting videogame. Games Health J, 2015; 4:305–311.
6.
ThompsonV, ThompsonD, BaranowskiT. Understanding “serious video game” storyline and genre preferences related to game immersion among low-income ethnically diverse urban and rural adolescents In: EvansCM, editor. Internet Issues: Blogging, the Digital Divide and Digital Libraries. Hauppauge, NY: Nova Science Publishers, Inc.; 2010. pp. 177–188.
7.
BrandL, BeltranA, HughesS, et al.Assessing feedback in a mobile videogame. Games Health J, 2016; 5:203–208.
8.
BaranowskiT, BeltranA, ChenT, et al.Structure of corrective feedback for selection of ineffective vegetable parenting practices for use in a simulation videogame. Games Health J, 2013; 2:29–33.
9.
BeltranA, O'ConnorT, HughesS, et al.Alpha test of a video game to increase children's vegetable consumption. Games Health J, 2012; 1:219–222.
10.
LyonsEJ, BaranowskiT, Basen-EngquistKM, et al.Testing the effects of narrative and play on physical activity among breast cancer survivors using mobile apps: Study protocol for a randomized controlled trial. BMC Cancer, 2016; 16:202.
11.
LeonAC, DavisLL, KraemerHC. The role and interpretation of pilot studies in clinical research. J Psychiatr Res, 2011; 45:626–629.
12.
ArainM, CampbellMJ, CooperCL, et al.What is a pilot or feasibility study? A review of current practice and editorial policy. BMC Med Res Methodol, 2010; 10:67.
13.
KraemerHC, MintzJ, NodaA, et al.Caution regarding the use of pilot studies to guide power calculations for study proposals. Arch Gen Psychiatry, 2006; 63:484–489.
14.
BowenDJ, KreuterM, SpringB, et al.How we design feasibility studies. Am J Prev Med, 2009; 36:452–457.
15.
StevensJ, TaberDR, MurrayDM, et al.Advances and controversies in the design of obesity prevention trials. Obesity (Silver Spring), 2007; 15:2163–2170.
16.
CerinE, BarnettA, BaranowskiT. Testing theories of dietary behavior change in youth using the mediating variable model with intervention programs. J Nutr Educ Behav, 2009; 41:309–318.
17.
SimonsM, BaranowskiJ, ThompsonDJ, et al.Child goal setting of dietary and physical activity in a serious videogame. Games Health J, 2013; 2:150–157.
18.
LedouxT, GriffithM, ThompsonD, et al.An educational video game for nutrition of young people: Theory and design. Simul Gaming, 2016; doi: 10.1177/1046878116633331. [Epub ahead of print].
19.
CullenKW, ZakeriI, PryorEW, et al.Goal setting is differentially related to change in fruit, juice, and vegetable consumption among fourth-grade children. Health Educ Behav, 2004; 31:258–269.
20.
ThompsonD, BhattR, VazquezI, et al.Creating action plans in a serious video game increases and maintains child fruit-vegetable intake: A randomized controlled trial. Int J Behav Nutr Phys Act, 2015; 12:39.