A player can learn many things from playing a game for health. Some of these learnings were deliberately designed for the player to use in his or her real life, outside of any game. The effective ways to enable players to generalize what they learn in the game to their real lives (and thereby benefit from playing the game) are not clear. We have convened a group of expert health game designers and researchers to discuss this important issue.
Get full access to this article
View all access options for this article.
References
1.
ThompsonD, BhattR, LazarusM, et al.A serious video game to increase fruit and vegetable consumption among elementary aged youth (Squire's Quest! II): Rationale, design, and methods. JMIR Res Protoc, 2012; 1:e19.
2.
BanduraA. Social Foundations of Thought and Action: A Social Cognitive Theory. Englewood Cliffs, NJ: Prentice Hall; 1986.
3.
RyanRM, DeciEL. Self-determination theory and the facilitation of intrinsic motivation, social development, and well-being. Am Psychol, 2000; 55:68–78.
4.
McGuireW. Resistance to persuasion conferred by active and passive prior refutation of the same and alternative counterarguments. J Abnorm Soc Psychol, 1961; 63:326–332.
5.
PettyRE, CacioppoJT. Communication and Persuasion: Central and Peripheral Routes to Attitude Change. New York: Springer-Verlag; 1986.
6.
RothmanAJ. Toward a theory-based analysis of behavioral maintenance. Health Psychol, 2000; 19(1 Suppl):64–69.
7.
ScottS. PPR, Peer Pressure Reversal: An Adult Guide to Developing a Responsible Child. Amherst, MA: Human Resource Development Press; 1985.
8.
GreenCS, StrobachT, SchubertT. On methodological standards in training and transfer experiments. Psychol Res, 2013December18 [Epub ahead of print]. doi: 10.1007/s00426-013-0535-3.
9.
BillingD. Teaching for transfer of core/key skills in higher education: Cognitive skills. Higher Educ, 2007; 53:483–516.
10.
HuffakerDA, CalvertSL. The new science of learning: Active learning, metacognition, and transfer of knowledge in e-learning applications. J Educ Comput Res, 2003; 29:325–334.